All Items Archives: By James Paul Gee

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5/18/09

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James Paul Gee

Ideas are (Potential) Actions

Facts are tools for action in specific domains. This is pretty clear in fields like physics. But what about the humanities? Professor James Paul Gee, a MacArthur grantee, asks whether these ideas stand on their own.

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5/14/09

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James Paul Gee

‘Rise of Nations’: A Model for Assessment?

The video game Rise of Nations contains the kernel of what a new and deeper system of assessment might look like. MacArthur grantee James Gee says games like this should help us think in smarter ways about learning and assessment.

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4/15/09

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James Paul Gee

Appreciating What the World Says Back to Us

MacArthur grantee James Gee calls for student assessments to move beyond measuring facts to assessing how students use external feedback to figure out how to take the next step.

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3/19/09

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James Paul Gee

Assessing Development, Not “Static Stuff”

Professor James Paul Gee is leading a MacArthur-supported project to explore new models and tools for assessing 21st-century learning. Here, he continues a series of posts on the topic of assessment.

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3/10/09

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James Paul Gee

James Paul Gee: Games as their Test

In good video games, the game is already its own best test; no one needs to give a test after the game is over. Why can’t assessment work this way in other areas of learning?

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8/06/08

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James Paul Gee

James Paul Gee: The Our Courts Project

A professor at Arizona State University describes his work with Former Supreme Court Justice Sandra Day O’Connor to engage kids with civics through digital learning.

Filed in: Civic Engagement, Games

 
 

11/27/07

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James Paul Gee

Jim Gee: The Repertoire of Human Identities and the Digital World

Jim Gee introduces a new series of posts from the Games, Learning and Society Group at the University of Wisconsin about the intersection between digital learning and identity.

Filed in: Games, Identity

 
 

7/12/07

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James Paul Gee

James Paul Gee: Getting Young People to Think Like Game Designers

This post starts off a discussion of the GameStar Mechanic project. GameStar Mechanic is a game which players play by making and sharing games. The purpose of the game is get young people to think like a game designer.

Filed in: Games

 
 

10/25/06

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James Paul Gee

(Part II)—James Paul Gee: Good Games are Good for Good Learning, **But**...

Video games hold out great promise as a way to enhance learning, but we need to go beyond the game as a piece of software to really speak to the conditions necessary for deep learning to occur.

Filed in: Games

 
 

10/24/06

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James Paul Gee

James Paul Gee: Good Games are Good for Good Learning (part I)

Good video games are good for learning.  When we compare how they recruit learning, I believe we see ways in which learning can be enhanced in and out of school, with or without using games.

Filed in: Games

 
 

10/18/06

Filed by
James Paul Gee

James Paul Gee: A New Kind of Child

Many children are turning to a productive attitude to literacy and knowledge, not a consumption attitude alone.  What are the implications for schooling, learning, and equity?

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