All Items Archives: By Christine Cupaiuolo
Browse Stories By
3/19/12
Filed by
Christine Cupaiuolo
To Fully Engage With Kony 2012, Students Need to Become Media Producers
While the “Kony 2012” video and surrounding criticism make for a great case study, for students to fully understand the complexities, and to approach it as critical consumers, they need a strong grounding in digital and media literacies.3/18/12
Filed by
Christine Cupaiuolo
PLAYBACK: How to Tell a True Activism Story: Teachable Moments of Kony 2012
How can “Kony 2012” serve as a teachable moment? In this round up of discussions and critiques, we look at how and why young people engaged with “Kony 2012” and the importance of factual—and emotional—storytelling.3/14/12
Filed by
Christine Cupaiuolo
Launching Red Bird Into Space: Angry Birds Goes for Ride With NASA
NASA is playing a key role in the fourth installment of the popular mobile- and browser-based game “Angry Birds.” Plus, how physics teachers are using the game with student-scientists in the classroom.3/12/12
Filed by
Christine Cupaiuolo
Calling All Game Makers: National STEM Video Game Challenge Extends Deadline
The 2012 National STEM Video Game Challenge is extending the application deadline and making a push for submissions from college students and educators.3/11/12
Filed by
Christine Cupaiuolo
PLAYBACK: At Issue: Access to Technology and Social Media in Schools, From Pre-K to College
NAEYC and the Fred Rogers Center release statement on technology and interactive media in early childhood programs; PBS is providing free apps to Head Start centers; students (and schools) demand more access to technology and the web, and YouTube, among others, responds; South by Southwest isn’t just for bands and techies anymore—the highlights from SXSWedu.3/07/12
Filed by
Christine Cupaiuolo
The History and Future of MOOCs and the New Open Education Week
Around the world, massive open online courses—MOOCs—are drawing thousands of participants. Plus, the first-ever Open Education Week.3/02/12
Filed by
Christine Cupaiuolo
PLAYBACK: Born This Way Launches, Badges for Lifelong Learning Winners Announced
Lady Gaga’s Born This Way Foundation brings together academics, youth and others to combat bullying; Badges for Lifelong Learning Competition announces 30 winners; and two new studies by Berkman Center and Pew highlight how youth search for and evaluate information online and the complex impact of their networked worlds.2/28/12
Filed by
Christine Cupaiuolo
Born This Way Foundation Launches Feb. 29 - Watch Live
The Born This Way Foundation is scheduled to launch Wednesday, Feb. 29, at Harvard University, with a few notable celebrities in the mix. Here’s how to watch.2/24/12
Filed by
Christine Cupaiuolo
PLAYBACK: What Facebook Reveals and Conceals; Tyler Clementi and Digital Citizenship; Laptop Success and Fail Stories
Tyler Clementi, Dharun Ravi and digital citizenship; new articles from International Journal of Learning & Media; a laptop for every student works well in North Carolina, not so much in Alabama; and a Twitter chat on helping kids learn anytime, anywhere—all in this week’s PLAYBACK.2/23/12
Filed by
Christine Cupaiuolo
The Truth About Girl Scouts and the Need for Digital Literacy
Why the Girl Scouts may have a thing or two to teach an Indiana Republican state legislator about digital and media literacy.2/17/12
Filed by
Christine Cupaiuolo
PLAYBACK: The Past, Present and Future of Badges for Learning
Badges and badge systems designed to show mastery of knowledge and skills have received a good deal of attention these past few months. In this week’s PLAYBACK, we look at the news coverage and the questions raised about the practicality of badges for learning.2/13/12
Filed by
Christine Cupaiuolo
Educause Learning Initiative Kicks Off Annual Meeting; New Horizon Report Released
The Educause Learning Initiative (ELI) 2012 Annual Meeting starts today in Austin and online and runs through Feb. 15. Educause collaborated on the 2012 Horizon Report on Emerging Technologies.2/12/12
Filed by
Christine Cupaiuolo
PLAYBACK: The Line Between Right Amount and Too Much Technology is Blurred
From school design to classroom lesson plans, how much technology is too much? This week’s PLAYBACK looks at how to teach kids to self-regulate, what’s needed most in any classroom, and a school library that does technology well. Plus, a Nielsen report shows TV-watching time is down among younger demographics, but online and mobile viewing is up.2/08/12
Filed by
Christine Cupaiuolo
From MIT to the Great Beyond: Erin King, 17, Launches Acceptance Letter Tube into Space
Let’s say your college acceptance letter arrived in a cardboard tube, along with a note from the university to “hack the tube.” What would do? Paint it? Turn it into a kaleidoscope? Create an aperture science handheld portal device?2/07/12
Filed by
Christine Cupaiuolo











