All Items Archives: By Mizuko Ito

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12/11/08

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Mizuko Ito

Mizuko Ito: Working with New Media

Digital media can support opportunities for youth to engage in diverse forms of work and volunteerism. Mizuko Ito concludes our series from the authors of a forthcoming book on youth new media practice. Findings from a three-year ethnographic study were just released last month.
 
 

12/04/08

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Mizuko Ito

Ito and Bittanti: Genres of Gaming Practice

How do learning outcomes of gaming differ based on the social contexts of play? Researchers discuss the diversity in game play and practice as part of our series from the authors of a forthcoming book on youth new media practice. Findings from a three-year ethnographic study of young people’s use of new media were released last month.

Filed in: Games

 
 

11/20/08

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Mizuko Ito

Mizuko Ito: Digital Youth Project Findings

Mimi Ito announces the release of a report of findings from a three-year ethnographic study of youth new media practice. This is the first in a series of posts by the book’s authors we will feature here over the coming weeks.
 
 

9/26/08

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Mizuko Ito

Mimi Ito: Launching the Futures of Learning Blog

Ito announces a new blog that will review innovative institutions, projects, and research in the field of new media and learning.
 
 

5/27/08

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Mizuko Ito

Ito & Goldberg: A Digital Media and Learning Networked Studio

David Theo Goldberg and Mimi Ito detail plans to develop a “research collaboratory” on digital media and learning.
 
 

2/04/08

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Mizuko Ito

Mimi Ito: 24/7: A DIY Video Summit

Mimi Ito previews the DIY Video Summit, convening Feb 8-10th at USC.

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11/13/06

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Mizuko Ito

Mimi Ito: Digital Youth are a Diverse Lot

It’s often tempting to make general claims about how “kids these days” are different because of new technology. But if you look closely at kids in different neighborhoods and homes, you will be amazed at how diverse uses of technology really are.  Here are two examples.

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10/26/06

Filed by
Mizuko Ito

Mimi Ito: Kids and Commercial Culture

What does “consumerism” mean in an era of Tivo, Internet distribution, niche media markets, and DIY media culture?

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10/23/06

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Mizuko Ito

Mimi Ito: Do young people really take “naturally” to digital media?

Although kids’ use of the Internet and video games may seem effortless, it actually takes a lot of effort, ongoing learning, and a supportive social environment.

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10/20/06

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Mizuko Ito

Mimi Ito: Reflections on the MacArthur launch

My own sense, particularly because I do transnational research between Japan and the US, is that this international dimension is absolutely critical understanding how digital technologies are transforming young people’s cultural worlds.

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10/18/06

Filed by
Mizuko Ito

Mimi Ito: Learning with digital media involves more than “educational technology.”

Learning happens with digital media even if it is not explicitly educational or academic.

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