All Items Archives: By David Williamson Shaffer

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6/12/08

Filed by
David Williamson Shaffer

David Shaffer: Epistemic Games, the Movie

A University of Wisconsin Professor shares a video about work developing “epistemic games” that help players learn to think like professionals in the knowledge economy.

Filed in: Games

 
 

4/08/08

Filed by
David Williamson Shaffer

David Williamson Shaffer: Celebrating Seymour

Seymour Papert was honored in a special session at the American Education Research Association, and his work provides a powerful example for the digital future—and the Macarthur Digital Media and Learning initiative.
 
 

12/03/07

Filed by
David Williamson Shaffer

David Shaffer: More Than Who You Are

What does it mean to “become a new kind of person” through playing a game?

Filed in: Games, Identity

 
 

3/12/07

Filed by
David Williamson Shaffer

An innovative dog needs a creative tail

How we measure learning helps determine how we teach. So to help children prepare for life in the digital future, we need better tests in the digital present.

Filed in: Games

 
 

2/23/07

Filed by
David Williamson Shaffer

Shaffer: OUCH! Don’t touch that button!

A recent study shows that virtual worlds can feel as real as the real world—and that means games can be even more real than real life.

Filed in: Games

 
 

2/21/07

Filed by
David Williamson Shaffer

Shaffer: This just in—games are not fun

Well, of course many games are fun. But a recent psychological study shows that fun isn’t the main reason people play games.

Filed in: Games

 
 

2/16/07

Filed by
David Williamson Shaffer

David Shaffer: What we know

In the next two weeks: some of the things we KNOW about digital media, games, and learning—and what that tells us about the future of learning.

Filed in: Games

 
 

2/07/07

Filed by
David Williamson Shaffer

Shaffer: on Epistemic Games

How can computer games help children learn to be creative thinkers in a world of global competition?

Filed in: Games