All Items Archives: By David Williamson Shaffer
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6/12/08
Filed by
David Williamson Shaffer
David Shaffer: Epistemic Games, the Movie
A University of Wisconsin Professor shares a video about work developing “epistemic games” that help players learn to think like professionals in the knowledge economy.4/08/08
Filed by
David Williamson Shaffer
David Williamson Shaffer: Celebrating Seymour
Seymour Papert was honored in a special session at the American Education Research Association, and his work provides a powerful example for the digital future—and the Macarthur Digital Media and Learning initiative.12/03/07
Filed by
David Williamson Shaffer
David Shaffer: More Than Who You Are
What does it mean to “become a new kind of person” through playing a game?3/12/07
Filed by
David Williamson Shaffer
An innovative dog needs a creative tail
How we measure learning helps determine how we teach. So to help children prepare for life in the digital future, we need better tests in the digital present.2/23/07
Filed by
David Williamson Shaffer
Shaffer: OUCH! Don’t touch that button!
A recent study shows that virtual worlds can feel as real as the real world—and that means games can be even more real than real life.2/21/07
Filed by
David Williamson Shaffer
Shaffer: This just in—games are not fun
Well, of course many games are fun. But a recent psychological study shows that fun isn’t the main reason people play games.2/16/07
Filed by
David Williamson Shaffer
David Shaffer: What we know
In the next two weeks: some of the things we KNOW about digital media, games, and learning—and what that tells us about the future of learning.2/07/07
Filed by
David Williamson Shaffer




