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12/19/13

By Heather Chaplin

Eric Zimmerman on The Age of Play

Eric Zimmerman is a game designer and founding faculty member of the NYU Game Center. He is the coauthor, with Katie Salen, of “Rules of Play: Game Design Fundamentals,” and was cofounder and chief design officer of Gamelab.
 
 

10/08/13

By Heather Chaplin

Katie Salen on Building a Public School Around Game Design and What Comes Next

Katie Salen is professor at DePaul University of Computing and Digital Media, and executive director of the Institute of Play.
 
 

7/29/13

By Heather Chaplin

Q&A: Henry Jenkins on Bridging Participatory Culture and Participatory Politics

Henry Jenkins is the Provost’s Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. Before that, he was the director of the Comparative Media Studies Program at MIT. He serves as the chief advisor to the Annenberg Innovation Lab.
 
 

7/23/13

By Heather Chaplin

The Role of Digital Media in Participatory Politics: A Q&A with Joseph Kahne

Joseph Kahne is chair of the MacArthur Foundation’s Research Network on Youth and Participatory Politics. Kahne is also a professor of education at Mills College.
 
 

7/14/13

By Heather Chaplin

Kurt Squire on No Longer Being Alone as a Scholar of Both Participatory Culture and Education

Kurt Squire is the director of the Games + Learning + Society initiative at University of Wisconsin–Madison, where he’s also a professor of curriculum and instruction in the School of Education.
 
 

7/09/13

By Heather Chaplin

Q&A: James Bower on Good Game Design and Learning

Jim Bower is CEO and chairman of the board of Numedeon, Inc., the creator of the educational virtual world, Whyville. He is also a neuroscientist.
 
 

6/25/13

By Heather Chaplin

Q&A: Games in the Classroom Should be About Exploration, Not Answers

Constance Steinkuehler is an associate professor in Digital Media at the University of Wisconsin–Madison. She codirects the Games+Learning+Society (GLS) Center at the Wisconsin Institute of Discovery. In 2011-2012, she served as Senior Policy Analyst in the White House Office of Science and Technology Policy where she advised on national education initiatives related to games.
 
 

6/18/13

By Heather Chaplin

Q&A: Learning by Design, A Conversation with Drew Davidson

Drew Davidson is a professor, producer, and player of interactive media. He is the acting director of the Entertainment Technology Center at Carnegie Mellon University, and the founding editor of ETC Press and its Well Played Series and Journal. Davidson helped lead a team of designers to create the Chicago Public Library’s YOUmedia, a digital space for teens that is now being replicated across the country.
 
 

6/04/13

By Heather Chaplin

Q&A: Jim Gee on The Right Role of Digital Games in the Classroom

Jim Gee is the author of What Video Games Have to Teach Us About Learning and Literacy.This post is part of a series of conversations with thought leaders on digital media and learning, then and now.
 
 

9/28/12

Filed by
Kelsey Herron

GameDesk Opens New PlayMaker School in Los Angeles

Can you imagine being in middle school, waking up each morning knowing that it’s not classic arithmetic and social studies lessons that await, but rather a day of flight simulation and filmmaking?

Filed in: Games, Schools

 
 

8/09/12

Filed by
Christine Cupaiuolo

Meet Makers in Vermont; Go Inside Quest to Learn School; Help a Robot Come to Life

Spotlight is going on summer break, returning Aug. 27. But first we look at maker culture in Vermont and CNN’s report on gaming and Quest to Learn. We also check in with a group of sixth-grade girls who hoped to launch an object into the stratosphere, and meet a team seeking funding to build one very large robot.

Filed in: Games, Schools, STEM

 
 

7/10/12

Filed by
Sarah Jackson

New Design Lab Will Help Educators Use Video Games to Get Real-Time Feedback on Student Progress

With support from the MacArthur and Gates Foundations, the new GLASS Lab will develop game-based tools to measure student learning on state standards and 21st-century workforce skills.

Filed in: Games, Schools

 
 

7/06/12

Filed by
Sarah Jackson

John Seely Brown and Constance Steinkuehler Squire at the Aspen Ideas Festival on Why Games Matter for Learning

Brown and Squire were among leading minds from around the world who hosted discussions on a range of topics as part of the the annual Aspen Ideas Festival.

Filed in: Games

 
 

6/22/12

Filed by
Christine Cupaiuolo

PLAYBACK: School is Out, Learning is In

Concerns over the level of academic preparedness in the United States are reflected in numerous stories about how to stem the “summer slide”—the loss of math and reading skills that can occur when the school year ends. In this week’s PLAYBACK, we’ve pulled together a number of recommended activities, most with a digital component, to keep skills sharp while having fun.
 
 

6/21/12

Filed by
Christine Cupaiuolo

Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community

Randall Fujimoto recently delivered an insightful commencement address about games and failure. But as a recent Kickstarter campaign suggests, supportive environments in which gamers can fail safely are not the default for girls and women.

Filed in: Games, Media Literacy, STEM

 
 

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