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7/15/11

Filed by
Christine Cupaiuolo

PLAYBACK: Playing with Education, Or: Using the Digital World to Make Sense of the Real World

One of the ways to determine if a revolution is happening in education is if things that were thought to be the antithesis of good pedagogy are actually becoming the most dynamic way to teach. Welcome to this week’s Playback, which features the instructional power of everything from “Angry Birds” to virtual worlds.
 
 

7/08/11

Filed by
Sarah Jackson

PLAYBACK: Building a Blueprint for Learning with Technology

Early learning and new media; games and the new learning “grit”; and the library 2.011 conference calls for papers.

Filed in: Games, Libraries, Schools

 
 

7/07/11

By Barbara Ray

Q&A: Asi Burak and Michelle Byrd On Changing the World (and Education) Via Social Impact Gaming

Spotlight talks with Games for Change co-presidents about the state of social impact games and the eighth annual Games for Change festival.
 
 

6/30/11

Filed by
Christine Cupaiuolo

The Pottermore Effect on Ebooks and Transmedia Storytelling

Author J.K. Rowling announced the next chapter in the Harry Potter series—a new website called Pottermore—sending shivers through the publishing world.

Filed in: Games, Virtual Worlds

 
 

6/27/11

Filed by
Christine Cupaiuolo

Supreme Court Rules Against Ban on Violent Video Games, Equates Games to Literature

The 7-2 Supreme Court ruling, excerpted here, shows a surprisingly high level of respect for kids making their own decisions about the media they read, watch and play.

Filed in: Games, Media Literacy

 
 

6/24/11

Filed by
Christine Cupaiuolo

PLAYBACK: Games Have Changed the World ... Can the World Change Games to Save Itself?

Al Gore declares games “the new normal” and other news from Games for Change; “Portal 2” to allow educators to match game to lesson plans; “Virulent” launches at Games + Learning + Society conference; “Vanished” concludes sci-fi mystery; and an interview with a new college grad on the future of gaming.
 
 

6/15/11

By Matt Haber

Students Curate Their Own Virtual Museum Space at the New York Hall of Science

Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.
 
 

6/02/11

By Josh Karp

Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation

With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.
 
 

4/29/11

Filed by
Sarah Jackson

PLAYBACK: The Power of The Game

Whyville’s Jim Bower on the death of the textbook; Gates Foundation announces funding for game-based learning; Achieving e-quality in children’s media; Joi Ito on open-source leadership; and Earth Day produces the best hack jam ever.
 
 

4/26/11

Filed by
Sarah Jackson

Designing the Future of Mobile Learning at the ARIS Global Game Jam

Students, teachers, museum educators and designers all gathered as part of a giant experiment last week to help figure out how educators can best take advantage of mobile technology for learning.

Filed in: Games, Mobile

 
 

4/19/11

Filed by
Sarah Jackson

White House Honors Young Game Designers

Earlier this month, the White House announced the winners of its National STEM Video Game Challenge.
 
 

4/19/11

By Heather Chaplin

Digital Media in the Classroom Case Study: Gamestar Mechanic

Gamestar Mechanic is a video game that teaches kids how to design video games. With the first school year wrapping up in which Gamestar Mechanic was used, Spotlight takes a look at how teachers—and students—made progress with it in the classroom.

Filed in: Case Studies, Games, Schools

 
 

4/14/11

Filed by
Christine Cupaiuolo

Calling All Young Scientists and Gamers Who Want to Change the World

Two new games—an environmental mystery designed for young scientists and a quest for the future at New York Public Library—aim to change the world, in ways big and small.

Filed in: Games, Libraries, Museums

 
 

4/08/11

Filed by
Sarah Jackson

PLAYBACK: Nurturing Student Interest Through Digital Tools

Reading World of Warcraft; How online courses can promote deep learning; Peer critique on the Lauryn Hill/ Charlotte Perkins Gilman mash-up; and what kids say is their biggest obstacle to technology in school.
 
 

4/05/11

Filed by
Sarah Jackson

Global Game Jam: Design a Place-Based Mobile Game

If you’ve been waiting for the chance to try out that new design activity with your students join the ARIS Global Game Jam on April 18-20.
 
 

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