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12/02/08

Filed by
Heather Horst

Heather A. Horst: Families and Media Ecology

How do parents feel about new media? How do family dynamics shape young people’s learning in and through new media at home? In her chapter on families, Heather Horst continues our discussion about the Digital Youth Project findings, released last month.
 
 

12/01/08

Filed by
C.J. Pascoe

C.J. Pascoe: Flirting, Going Out and Breaking Up in Networked Publics

This post continues our series from the authors of a forthcoming book on youth new media practice. In the chapter on intimacy, a researcher discusses how teenagers are using new media in relationships. Findings from a three-year ethnographic study of young people’s use of new media were released last month.
 
 

11/24/08

Filed by
danah boyd

danah boyd: Friendship-Driven Practices

Teens use social media to connect with friends and peers. danah boyd continues our series from the authors of a forthcoming book on youth new media practice. Findings from a three-year ethnographic study were released last week.

Filed in: Games, Identity

 
 

11/21/08

Filed by
Heather Horst

Horst, Herr-Stephenson, & Robinson: Media Ecologies, Genres of Participation

How does young people’s social and cultural participation shape new media engagement, interest, and expertise? This post continues our series from the authors of a forthcoming book on youth new media practice. Findings from a three-year ethnographic study were just released this week.
 
 

11/20/08

Filed by
Mizuko Ito

Mizuko Ito: Digital Youth Project Findings

Mimi Ito announces the release of a report of findings from a three-year ethnographic study of youth new media practice. This is the first in a series of posts by the book’s authors we will feature here over the coming weeks.
 
 

11/19/08

Filed by
Connie Yowell

Connie Yowell: New Ethnographic Research to Release this Week

MacArthur’s education director introduces the release of Living and Learning with New Media. The new report, out tomorrow from Mizuko Ito and colleagues, is the largest ethnographic study to date of young people’s digital media use in the US.
 
 

11/18/08

Filed by
Amira Fouad

Amira Fouad: RezEd.org Releases First Seasonal Report on Ethics and Virtual Worlds

Global Kids’ program manager discusses the first progress report for http://www.RezEd.org, the hub for learning and virtual worlds launched last spring.
 
 

11/13/08

Filed by
Natalie Rodic

Rodic and Corriero: Engaging & Educating Global Citizens on Youth Media Exchange

Creators of Youth Media Exchange discuss the launch and development of the online social network for youth interested in using digital media tools to share information on major global issues.
 
 

11/10/08

Filed by
Rik Panganiban

Rik Panganiban: Global Kids “Aha!” Moments from 2008

Rik Panganiban reports on Global Kids projects that leverage virtual worlds in support of the public good. 
 
 

11/10/08

Filed by
Sarah Jackson

“Real World Impacts from the Virtual World” and Sneak Preview of Foundations Sim

On Monday November 17, the MacArthur Foundation, the USC Network Culture Project and Global Kids will sponsor “Real World Impacts from the Virtual World” in Second Life.
 
 

10/21/08

Filed by
Cathy Davidson

Davidson & Goldberg: Digital Media and Learning Competition Update

HASTAC’s co-founders celebrate the closing of another Digital Media and Learning Competition and note the progress of projects supported under the inaugural competition.
 
 

10/09/08

Filed by
Connie Yowell

Recent Links in Digital Media & Learning

We’ve gathered links in digital media and learning from around the web over the past few weeks that seem worth highlighting. They include new blogs and social networking tools, interviews with gaming researchers, and cross continental texting.
 
 

9/26/08

Filed by
Mizuko Ito

Mimi Ito: Launching the Futures of Learning Blog

Ito announces a new blog that will review innovative institutions, projects, and research in the field of new media and learning.
 
 

9/16/08

Filed by
Connie Yowell

Connie Yowell: First National Survey on Gaming and Civics Out Today

MacArthur’s Education Director discusses a new report out today from the Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College. The report, based on a national survey of teens, finds that youth game playing is universal, social and has potential to cultivate civic engagement.
 
 

9/16/08

Filed by
Amanda Lenhart

Amanda Lenhart: Gaming is an Integral Part of Teens’ Social Lives

Pew Senior Research Specialist and primary author of the Teens, Video Gaming and Civics report reflects on the prevalence and sociability of gaming.
 
 

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