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5/06/11
Filed by
Christine Cupaiuolo
PLAYBACK: The Kids Are All Right: Making Media, Teaching Legislators and Being Nice to Others
Young people develop community apps; Illinois students head to the state capitol to teach tech; high school girls in New York change the online culture through Delete Day; college students identify digital literacies ...5/03/11
Filed by
Sarah Jackson
Participatory Art: Digital Tools Help Museums Connect to the Public
Cultural institutions all over the world are making use of digital technologies to connect with visitors and to make their institutions more participatory.4/26/11
Filed by
Sarah Jackson
Designing the Future of Mobile Learning at the ARIS Global Game Jam
Students, teachers, museum educators and designers all gathered as part of a giant experiment last week to help figure out how educators can best take advantage of mobile technology for learning.4/05/11
Filed by
Sarah Jackson
Global Game Jam: Design a Place-Based Mobile Game
If you’ve been waiting for the chance to try out that new design activity with your students join the ARIS Global Game Jam on April 18-20.3/30/11
Filed by
Sarah Jackson
Books You Can Play With and Games You Can Read: The New Market in Young Children’s Book Apps
New enhanced e-books include narration, animation and interactive features and are often aimed at children under 4.3/21/11
Filed by
Christine Cupaiuolo
South by Southwest: What We Missed in Gaming, Apps and Technology Concerns
Like many of you, we wish we had attended South by Southwest Interactive (well, the whole thing, really). But we managed to put aside our envy while searching for digital media-related news and talks.2/25/11
Filed by
Sarah Jackson
PLAYBACK: Ask Not What Digital Media Can do for Kids, but What Kids Can Create With Digital Media
James Paul Gee on the brain, video games and learning; preview of the 2011 Digital Media and Learning Conference; research on gaming and urban black youth; Doug Rushkoff on understanding Google; sharing your iPad with your 6-year-old; and Global Kids takes on gaming and global issues.2/21/11
Filed by
Christine Cupaiuolo
Communicating More With Less: Studies on Teens, Blogging and Mobile Usage
Blogging is losing its luster among teenagers and young adults, but the decline seems connected to the growth of micro-blogging platforms, such as Twitter and Tumblr, and the popularity of Facebook as the go-to place to share videos and photos, as well as news and opinions.2/03/11
Filed by
Sarah Jackson
MobileU: Higher Ed Scrambling to Keep Pace with Students’ Mobile Use
The Chronicle of Higher Education reported last week on the efforts of colleges and universities to keep up with their students rapidly expanding mobile use.1/28/11
Filed by
Sarah Jackson
PLAYBACK: Students Lead the Way, Following Kindergarten’s Digital Engineers into the Classrooms of the Future
Interest-driven learning; predictions for even more contributions from student programmers; the Games, Learning and Society Conference 2011 calls for papers, and much more.1/19/11
Filed by
Sarah Jackson
Self-Taught 14-Year-Old App Developer Bounces Out the Birds
Turns out a teenager from Utah might just be the world’s best game designer.1/14/11
Filed by
Sarah Jackson
PLAYBACK: Following Digital Media’s Innovators
Digital Media & Learning Competition turns 4; FIRST Robotics Competition turns 20; scientists crowdsource to advance research; and Esther Wojcicki posts digital literacy lesson plans.1/13/11
Filed by
Christine Cupaiuolo
Mobile Media: Turning Quantity into Quality, Access Into Empowerment
A digital divide exists, but it’s not simply about access to technology anymore.1/07/11
Filed by
Christine Cupaiuolo











