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8/09/12
In Pittsburgh, A Modern-Day Mister Rogers’ Neighborhood
How gamers, roboticists, technologists, and designers are working alongside educators in Pittsburgh to inspire new kinds of learning in and outside of school. We visit innovators at the city’s regional learning network that focuses on kids and creativity8/06/12
Filed by
Sarah Jackson
YOUmedia Toolkit Now Available
A new toolkit now makes it easier to plan, build and sustain a digital learning lab in your school, library or museum space.7/11/12
YOUmedia Expansions Offer Teens Student-Centered Learning Opportunities with Digital Media
At YOUmedia at the Harold Washington Library in Chicago, kids explore, express and create using digital media, and then hook what they learn there back into the classroom. The idea is spreading. As Heather Chaplin reports, YOUmedia spaces are popping up at community centers, museums and libraries around the country.11/23/11
Filed by
Christine Cupaiuolo
Digital Media Learning Competition Update, Plus Stories on Online Learning and Digital Media Labs
The Digital Media and Learning Research Competition issues a deadline update, and a round-up of links before the holiday.11/02/11
By Barbara Ray
Q&A: Hive Learning Network Uses the City as a Game Board for Learning
Spotlight talks with executives from the Mozilla and MacArthur foundations about programs underway to connect cultural institutions with educational digital projects—and with each other.10/19/11
Filed by
Sarah Jackson
Webinar on Education in Virtual Worlds
The International Journal of Learning and Media is hosting a webinar on educational projects in virtual worlds on Oct. 20 at 9 am PDT.7/05/11
Filed by
Christine Cupaiuolo
IMLS Releases Grant Guidelines for Learning Labs in Libraries and Museums
The Institute of Museum and Library Services has announced application guidelines for Learning Labs in Libraries and Museums, a project funded jointly by IMLS and the MacArthur Foundation.6/15/11
By Matt Haber
Students Curate Their Own Virtual Museum Space at the New York Hall of Science
Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.6/02/11
By Josh Karp
Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation
With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.5/31/11
Filed by
Christine Cupaiuolo
The Latest in Mobile Apps: Augmented Reality Art, Historical Walking Tours and Woodland Adventures
A look at new mobile apps produced by museums from Australia to Cleveland. Plus, Chicago’s Museum of Science and Industry is inviting teens to design an app that promotes physical activity.5/05/11
Produced by
David Ayling
Mapping the Museum: Teens Use Technology to Make Their Mark on The Art Institute
This webisode of StudentSpeak follows teens taking part in a unique digital mapping project at the Art Institute of Chicago.5/03/11
Filed by
Sarah Jackson
Participatory Art: Digital Tools Help Museums Connect to the Public
Cultural institutions all over the world are making use of digital technologies to connect with visitors and to make their institutions more participatory.4/14/11
Filed by
Christine Cupaiuolo
Calling All Young Scientists and Gamers Who Want to Change the World
Two new games—an environmental mystery designed for young scientists and a quest for the future at New York Public Library—aim to change the world, in ways big and small.3/22/11
Filed by
Sarah Jackson
Re-Imagining Learning: Chicago Event Will Showcase How New Media Encourages New Learning Environments
If you’re in the Chicago area March 31, you won’t want to miss a panel discussion and demonstration showcasing how new media is helping today’s educators re-think learning environments.3/18/11
Filed by
Christine Cupaiuolo














