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9/28/12

Filed by
Kelsey Herron

GameDesk Opens New PlayMaker School in Los Angeles

Can you imagine being in middle school, waking up each morning knowing that it’s not classic arithmetic and social studies lessons that await, but rather a day of flight simulation and filmmaking?

Filed in: Games, Schools

 
 

9/11/12

Filed by
Kelsey Herron

More Districts Go BYOD (Bring Your Own Device)

Innovative teachers and administrators are increasingly encouraging mobile learning in the classroom.

Filed in: Mobile, Schools

 
 

8/09/12

Filed by
Christine Cupaiuolo

Meet Makers in Vermont; Go Inside Quest to Learn School; Help a Robot Come to Life

Spotlight is going on summer break, returning Aug. 27. But first we look at maker culture in Vermont and CNN’s report on gaming and Quest to Learn. We also check in with a group of sixth-grade girls who hoped to launch an object into the stratosphere, and meet a team seeking funding to build one very large robot.

Filed in: Games, Schools, STEM

 
 

8/07/12

Filed by
Christine Cupaiuolo

PLAYBACK: Learning Inside and Outside the Classroom

S. Craig Watkins implements connected learning principles on a digital media project with high school students; Howard Rheingold talks with Alec Couros about making learning visible; and Caine Monroy turns 10 with a celebration at his DIY cardboard arcade. 
 
 

7/31/12

Filed by
Sarah Jackson

Connected Educator Month Celebrates Peer Professional Development

Are you part of an online professional community of educators? The U.S. Department of Education has designated August Connected Educator Month to encourage more teachers and administrators to use online communities for professional development and support.

Filed in: Schools, Social Media

 
 

7/30/12

Filed by
Christine Cupaiuolo

Design Thinking Workshop for Educators: Applying Creative Problem Solving to Classrooms

Edutopia today launched a free online workshop, “Design Thinking for Educators,” to help educators consider how design thinking—a problem-solving process built around five stages—might be applied in the classroom and in their professional lives.

Filed in: Assessment, Schools

 
 

7/25/12

Filed by
Kelsey Herron

Master Teacher Corps Will Promote and Expand STEM Education

The Obama administration last week announced plans to spend $1 billion on a specialized teacher task force to boost student achievement in areas integral to U.S. economic growth.

Filed in: Schools, STEM

 
 

7/23/12

Filed by
Christine Cupaiuolo

PLAYBACK: Universities Move Quickly to Embrace MOOCs, Course Credit is More Complicated

As more universities join Coursera, still unknown is the effect on higher education itself—including whether students will eventually receive credit or accreditation that satisfies employers and their own educational needs without driving up the costs of MOOCs to the point where they, too, become financially out of reach.
 
 

7/10/12

Filed by
Sarah Jackson

New Design Lab Will Help Educators Use Video Games to Get Real-Time Feedback on Student Progress

With support from the MacArthur and Gates Foundations, the new GLASS Lab will develop game-based tools to measure student learning on state standards and 21st-century workforce skills.

Filed in: Games, Schools

 
 

6/29/12

Filed by
Kelsey Herron

School Librarian’s Favorite Websites for Teaching and Learning

The American Association of School Librarians (AASL) announced the recipients of the 2012 Best Websites for Teaching and Learning. Plus, librarians speak out about the importance of libraries to academic success.
 
 

6/20/12

Filed by
Kelsey Herron

Digital Badges For Learning in the Classroom and Beyond

A pair of stories by Education Week reporter Katie Ash provides a big-picture overview of the pros and cons of digital badges and a close-up look at how badges are being used in a graduate course. 
 
 

6/18/12

Filed by
Christine Cupaiuolo

Playing Around With Games, Seriously

Katie Salen talks with SmartPlanet about the Quest to Learn school model; a look at how a school-based game design program offers students in a rural West Virginia community a window to the world; and the adoption of game-based learning in higher education.

Filed in: Games, Schools

 
 

6/02/12

Filed by
Christine Cupaiuolo

Why Teachers Need Social Media Training, Not Just Rules

New York City’s new social media guidelines for teachers reinforce the need for digital literacy—it’s not enough to impose rules on how not to use social media; teachers should be required to learn how to use social networks and other tools effectively.
 
 

5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

5/10/12

By Tina Barseghian

How Teachers Make Cell Phones Work in the Classroom

In our final post in a series on mobile learning, MindShift’s Tina Barseghian visits classrooms in San Francisco to find out what it looks like when mobile devices enter the classroom—when it works, whether it’s worthwhile, and how some educators are leveraging the technology to teach students what it means to be learners and citizens in a digital world.

Filed in: Mobile, Schools, Featured

 
 

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