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1/11/10
By Josh Karp
Think Like a Mathematician, Save the World from Monsters
MIT’s digital game “Lure of the Labyrinth” engages kids in the scientific process and sparks discovery.1/11/10
Colorado Teacher Receives National Recognition for Customizing Lessons with Digital Media
Math and science come to life with interactive moon stories and virtual rocks.1/11/10
The World is a Game: Augmented Reality Software Combines the Real and Virtual to Teach Science
New software developed at MIT takes advantage of the GPS technology in mobile phones to inject new adventures into the traditional science lab. The technology creates learning games that can track players’ real world locations and send a stream of virtual information to them as they track environmental spills or solve science mysteries.1/07/10
Filed by
Christine Cupaiuolo
Video Interview with Mizuko Ito
Cultural anthropologist Mizuko Ito discusses research on how young people use digital media and new technologies.1/04/10
Filed by
Christine Cupaiuolo
PLAYBACK: The Year Digital Textbooks Acquired Funding, Respect
Plus: The rise of e-readers; obtaining a master’s degree in social media; and colleges setting aside time without digital interruptions—all in Spotlight’s Digital Media and Learning News Round-Up.12/22/09
Filed by
Christine Cupaiuolo
Computing: It’s Not Just For Geeks Anymore
The jobs of the future depend on computing literacy, according to a consensus of educators, major technology companies and professional organizations. But stereotypes of “nerds” and “geeks” may be preventing a new generation from acquiring the skills they need.12/21/09
Filed by
Christine Cupaiuolo
Study: Inexpensive Games Improve Children’s Reasoning Ability
Can 20 hours of game-playing improve children’s cognitive skills? Silvia Bunge, a neuroscientist at University of California, Berkeley, and her graduate students set out to answer that question. The results were better than they expected.12/17/09
Filed by
Christine Cupaiuolo
PLAYBACK: Why Educators Should Embrace Texting, Tweeting and All That Mobile Technology Has to Offer
Students reading and tweeting literature; customized iPhone applications that deliver quizzes; and more on what must be done to fully embrace mobile technology in the classroom—all in Spotlight’s Digital Media and Learning News Round-Up.9/18/09
Classroom Quest: Virtual Space Brings Academic Content to Life
“I can tell them this stuff and it means nothing,” a teacher says, but let them become a scientist in a virtual world and the content sticks.9/18/09
By Ben Wolff
Grasping Math and Science, Literally
A Wii-like space helps kids grasp math and science in a hands-on way. Designers talk about their goals in designing this “lab,” in this video produced by Ben Wolff.9/18/09
9/18/09
How Games Foster Learning
Renowned media scholar James Gee talks with Heather Chaplin, author of Smartbomb, about how games influence learning.9/18/09
By Ben Wolff
Why a Former Teacher Now Designs Games
“What makes games so powerful,” says “Quest Atlantis” designer Sasha Barab, “is this form of transformational play where I’m taking up a role and doing things that are transforming the environment…I’m playing out a self I wouldn’t see myself doing.”4/20/09
Filed by
Elyse Eidman-Aadahl








