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1/11/10

By Josh Karp

Think Like a Mathematician, Save the World from Monsters

MIT’s digital game “Lure of the Labyrinth” engages kids in the scientific process and sparks discovery.
 
 

1/11/10

By Heather Chaplin

Colorado Teacher Receives National Recognition for Customizing Lessons with Digital Media

Math and science come to life with interactive moon stories and virtual rocks.

Filed in: Assessment, Schools, STEM

 
 

1/11/10

By Sarah Jackson

The World is a Game: Augmented Reality Software Combines the Real and Virtual to Teach Science

New software developed at MIT takes advantage of the GPS technology in mobile phones to inject new adventures into the traditional science lab. The technology creates learning games that can track players’ real world locations and send a stream of virtual information to them as they track environmental spills or solve science mysteries.
 
 

1/07/10

Filed by
Christine Cupaiuolo

Video Interview with Mizuko Ito

Cultural anthropologist Mizuko Ito discusses research on how young people use digital media and new technologies.
 
 

1/04/10

Filed by
Christine Cupaiuolo

PLAYBACK: The Year Digital Textbooks Acquired Funding, Respect

Plus: The rise of e-readers; obtaining a master’s degree in social media; and colleges setting aside time without digital interruptions—all in Spotlight’s Digital Media and Learning News Round-Up.
 
 

12/22/09

Filed by
Christine Cupaiuolo

Computing: It’s Not Just For Geeks Anymore

The jobs of the future depend on computing literacy, according to a consensus of educators, major technology companies and professional organizations. But stereotypes of “nerds” and “geeks” may be preventing a new generation from acquiring the skills they need.

Filed in: Schools, STEM

 
 

12/21/09

Filed by
Christine Cupaiuolo

Study: Inexpensive Games Improve Children’s Reasoning Ability

Can 20 hours of game-playing improve children’s cognitive skills? Silvia Bunge, a neuroscientist at University of California, Berkeley, and her graduate students set out to answer that question. The results were better than they expected.
 
 

12/17/09

Filed by
Christine Cupaiuolo

PLAYBACK: Why Educators Should Embrace Texting, Tweeting and All That Mobile Technology Has to Offer

Students reading and tweeting literature; customized iPhone applications that deliver quizzes; and more on what must be done to fully embrace mobile technology in the classroom—all in Spotlight’s Digital Media and Learning News Round-Up.
 
 

9/18/09

By Cindy Richards

Classroom Quest: Virtual Space Brings Academic Content to Life

“I can tell them this stuff and it means nothing,” a teacher says, but let them become a scientist in a virtual world and the content sticks.
 
 

9/18/09

By Ben Wolff

Grasping Math and Science, Literally

A Wii-like space helps kids grasp math and science in a hands-on way. Designers talk about their goals in designing this “lab,” in this video produced by Ben Wolff.
 
 

9/18/09

By Sarah Jackson

Tips for Teachers Using Quest Atlantis

Teachers are integral to Quest Atlantis’ success.
 
 

9/18/09

By Heather Chaplin

How Games Foster Learning

Renowned media scholar James Gee talks with Heather Chaplin, author of Smartbomb, about how games influence learning.
 
 

9/18/09

By Ben Wolff

Why a Former Teacher Now Designs Games

“What makes games so powerful,” says “Quest Atlantis” designer Sasha Barab, “is this form of transformational play where I’m taking up a role and doing things that are transforming the environment…I’m playing out a self I wouldn’t see myself doing.”
 
 

4/20/09

Filed by
Elyse Eidman-Aadahl

Creating the Next Generation of Writers

National Writing Project explores most effective ways to help young people become accomplished writers in new media environments.

Filed in: Media Literacy, Schools

 
 

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