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8/31/12

Filed by
Christine Cupaiuolo

For the Oh Family, Back to School Involves Changing Time Zones - and Planets

Getting on a school schedule can be a tough adjustment for any kid. But what if you’ve spent the past month living on Mars time?
 
 

8/09/12

Filed by
Christine Cupaiuolo

Meet Makers in Vermont; Go Inside Quest to Learn School; Help a Robot Come to Life

Spotlight is going on summer break, returning Aug. 27. But first we look at maker culture in Vermont and CNN’s report on gaming and Quest to Learn. We also check in with a group of sixth-grade girls who hoped to launch an object into the stratosphere, and meet a team seeking funding to build one very large robot.

Filed in: Games, Schools, STEM

 
 

7/27/12

Filed by
Christine Cupaiuolo

Craftsmanship is Dead. Long Live Maker Culture.

Journalist and author Louis Uchitelle laments the decline of American craftsmanship along with its cultural influence. Here’s why a visit with DIY makers in Detroit or a spin through Caine’s Arcade (with a fun pass, of course) might change his opinion about the future of manufacturing and the American self-image.
 
 

7/25/12

Filed by
Kelsey Herron

Master Teacher Corps Will Promote and Expand STEM Education

The Obama administration last week announced plans to spend $1 billion on a specialized teacher task force to boost student achievement in areas integral to U.S. economic growth.

Filed in: Schools, STEM

 
 

7/24/12

Filed by
Christine Cupaiuolo

Remembering Sally Ride’s Advocacy for STEM and Gender Equity

The news that Sally Ride, the first American woman in space, had died at age 61 inspired a flood of stories about Ride’s role as a leader in STEM education. Plus, a short video captures the historical complexities of women, science, space and pop culture.

Filed in: STEM

 
 

6/27/12

Filed by
Sarah Jackson

Through Robotics, Girls Find a Future in Engineering

We loved this new video over at KQED’s MindShift about 16-year-old Kam Gan, a 10th-grade student living in San Francisco, who immigrated from Guangzhou, China was she was 12.

Filed in: STEM

 
 

6/21/12

Filed by
Christine Cupaiuolo

Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community

Randall Fujimoto recently delivered an insightful commencement address about games and failure. But as a recent Kickstarter campaign suggests, supportive environments in which gamers can fail safely are not the default for girls and women.

Filed in: Games, Media Literacy, STEM

 
 

6/06/12

Filed by
Christine Cupaiuolo

Share Your Summer Project: Builders, Tinkerers, Scientists and Digital Media Creators

Have you heard about Project Terra Incognita? A team of sixth-grade girls is going to send an object into the stratosphere and photograph the curvature of the earth. Tell us about your summer project and we’ll tweet the idea.
 
 

6/04/12

Filed by
Christine Cupaiuolo

More Than a Fairy Tale: Encouraging Girls in STEM

Erasing the history of women in computing (thanks, New York Times) has far-reaching implications for STEM fields—if girls don’t see themselves represented, they’re not likely to believe they belong.

Filed in: STEM

 
 

5/24/12

Filed by
Kelsey Herron

Student Game Designers Win Big in National STEM Video Game Challenge

The winners of the 2012 National STEM Video Game Challenge were announced this week at The Atlantic’s Technologies in Education Forum in Washington, D.C.

Filed in: Games, STEM

 
 

5/22/12

Filed by
Sarah Jackson

Every Child A Maker: New Maker Education Initiative Launches

A new nonprofit from the creator of the popular Maker Faires aims to bring opportunities for hands-on learning to schools, museums, and community centers across the country.
 
 

5/18/12

Filed by
Sarah Jackson

Designing Winning Robots Requires Passion for Learning Outside the Classroom

In a powerful example of connected learning, members of Team Antipodes, an all-girl robotics club, live out their passion for technology, collaboration, and hands-on learning.

Filed in: After School, STEM

 
 

5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

4/29/12

Filed by
Christine Cupaiuolo

PLAYBACK: Hacking Education, MIT Students to the (STEM) Rescue, Teaching Media Literacy and More

This week’s Playback looks at issues of digital access and how education is being re-thought and re-taught in the United States and around the world.
 
 

4/09/12

Filed by
Christine Cupaiuolo

I, Robot: Master Lego Builders, All-Girl Robotics Teams and Architects of the Future

National Robotics Week gets underway, inspiring students to pursue careers in robotics and related STEM fields. Plus, meet the youngest Lego Master Model Builder; five reasons not to buy gendered Lego’s; and the rise of all-girl robotics teams.

Filed in: After School, STEM

 
 

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