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10/30/09
Learning at the Edge: Transforming After-School Spaces into Learning Networks
Global Kids takes digital tools to kids’ hang out spaces to help institutions like museums adapt to a changing learning landscape and attract youth.10/30/09
By Ben Wolff
Dig It: Field Museum & Global Kids Team Up to Send City Teens on Virtual Fossil Dig
Teens in Chicago and New York went digging for fossils in Zambia this summer, without leaving home, thanks to a technology enhanced science camp run by Chicago’s Field Museum in partnership with Global Kids.10/30/09
Students Use Digital Tools to Tell a Real Child Soldier’s Story
The Museum of the Moving Image and Global Kids Join Forces to Teach History.10/05/09
Navigating Identity—Reimagining Oneself Online
When a librarian asked whether youth in juvenile justice might find a spot in Teen Second Life, a virtual world dedicated to young people, Rik Panganiban of Global Kids said yes. What he didn’t realize was that existing in the virtual world would empower those kids to act as mentors, keeping other kids out of trouble in their offline lives.10/05/09
By Barbara Ray
Learning by Doing, Participating, and Producing
Children today are learning in ways that are more social than in a traditional classroom. They are creating cities in virtual worlds, exploring coral reefs in Whyville, writing fan fiction, mashing up poetry and song, making videos. And they are doing it all as part of a larger, collaborative, and global community.9/18/09
Classroom Quest: Virtual Space Brings Academic Content to Life
“I can tell them this stuff and it means nothing,” a teacher says, but let them become a scientist in a virtual world and the content sticks.9/18/09
9/18/09
How Games Foster Learning
Renowned media scholar James Gee talks with Heather Chaplin, author of Smartbomb, about how games influence learning.9/18/09
By Ben Wolff
Why a Former Teacher Now Designs Games
“What makes games so powerful,” says “Quest Atlantis” designer Sasha Barab, “is this form of transformational play where I’m taking up a role and doing things that are transforming the environment…I’m playing out a self I wouldn’t see myself doing.”9/18/09
Video Game Designers on “What Is a Game?”
When people talk of video games today, they often think first of “World of Warcraft” or similar games. Yet games take on many forms and purposes. Game designers themselves often debate what is and isn’t a game. So we asked two leaders in the field how they define a game.4/30/08
Filed by
Douglas Thomas
Doug Thomas: Under the Surface of Virtual Worlds
Responding to the Connie’s post on virtual world “affordances,” the director of the Institute for Network Culture offers a few warnings and suggestions for researchers.12/10/07
Filed by
Constance Steinkuehler
Constance Steinkuehler: Identity, Science Literacy, & the New Pop Cosmopolite
Are games needed to round out science education?11/27/07
Filed by
Yasmin Kafai
Yasmin Kafai, Participatory Competencies in Virtual Worlds: From Collaborative to Collective Agency
An associate professor at UCLA and panelist at the recent public forum continues our discussion on learning in virtual worlds. She asks what new skills might be needed to learn how to successfully engage with the large collectives evident in virtual spaces.11/20/07
Filed by
Jen Humke
Event Follow up: What are Kids Learning in Virtual Worlds?
A large crowd joined us in Los Angeles last week for an engaging discussion about what kids are learning in virtual worlds. This was our third Public Forum in Digital Media and Learning.11/13/07
Filed by
Douglas Thomas











