Blog Archives
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4/20/11
Filed by
Christine Cupaiuolo
How to Create Engaged Classrooms (Hint: It Doesn’t Start With Technology)
Several recent articles and posts call attention to misplaced technology priorities—and demand scholars take the principles of digital media and learning into traditional schools.4/19/11
Filed by
Sarah Jackson
White House Honors Young Game Designers
Earlier this month, the White House announced the winners of its National STEM Video Game Challenge.4/18/11
Filed by
Sarah Jackson
Giving Their Voices Power: Digital Tools Help Students Learn to Write with Purpose, Relevance
In “Writing Re-Launched: Teaching with Digital Tools,” Education Week’s Liana Heitin explores how teachers across the country are incorporating new digital modes of expression and presentation into how they teach writing.4/15/11
Filed by
Christine Cupaiuolo
PLAYBACK: From iPads in Kindergarten to the Effects of a Digital Life
Kindergartners to get iPads; school librarians are the link to Web 2.0; Global Kids seeks Flip cams; myths about technology usage; NYT asks students about effects of too-much technology ...4/14/11
Filed by
Christine Cupaiuolo
Calling All Young Scientists and Gamers Who Want to Change the World
Two new games—an environmental mystery designed for young scientists and a quest for the future at New York Public Library—aim to change the world, in ways big and small.4/13/11
Filed by
Sarah Jackson
DIY Education: With Design Thinking, Teacherpreneurs and Young Makers Educators Build a Movement for Change at TEDxSFED
Teachers, administrators, spoken word artists, inventors, poets and a chef were among the speakers who shared their own “ideas worth spreading” at the TEDxSFED conference this weekend at SOMArts in San Francisco.4/13/11
Filed by
Christine Cupaiuolo
Turning “A Case of Internet Addiction” into a Lesson for Educators
Virginia Heffernan makes the provocative suggestion that too much internet might be a good thing—or at least it can be.4/08/11
Filed by
Sarah Jackson
PLAYBACK: Nurturing Student Interest Through Digital Tools
Reading World of Warcraft; How online courses can promote deep learning; Peer critique on the Lauryn Hill/ Charlotte Perkins Gilman mash-up; and what kids say is their biggest obstacle to technology in school.4/07/11
Filed by
Christine Cupaiuolo
Where to Go From Here: Tools and Talks for Turning the Tables
Last week, we wrote about turning the tables in the classroom and covered several theories and programs that give students a sense of ownership. A new “social teaching” site may help to advance the transformation. Plus: could educational app developers could do more to help teachers?4/05/11
Filed by
Sarah Jackson
Global Game Jam: Design a Place-Based Mobile Game
If you’ve been waiting for the chance to try out that new design activity with your students join the ARIS Global Game Jam on April 18-20.4/04/11
Filed by
Barbara R.
Educating for Democracy in a Digital Age
How digital media tools like iCivics can help reinvigorate today’s civics education.4/01/11
Filed by
Christine Cupaiuolo
PLAYBACK: Everyone a Teacher—How Technology Can Turn the Tables (and Desks) in the Classroom
Unblocking social media in the classroom; affective learning is effective; kids as “makers” of their own education—and villages; gaming theories take hold at UPenn; the Quest is on in Chicago ...3/31/11
Filed by
Sarah Jackson
Carving Their Own Path: Rich Halverson Talks Interest-Driven Learning Online
What happens when we allow kids to follow their own path to learning? KQED’s MindShift interviews Rich Halverson, co-author of “Rethinking Education in the Age of Technology.”3/30/11
Filed by
Sarah Jackson
Books You Can Play With and Games You Can Read: The New Market in Young Children’s Book Apps
New enhanced e-books include narration, animation and interactive features and are often aimed at children under 4.3/29/11
Filed by
Christine Cupaiuolo









