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2/26/10

Filed by
Sarah Jackson

Empowering Parents and Protecting Children in an Evolving Media Landscape

A new report from Harvard’s Youth and Media Policy Working Group at the Berkman Center for Internet and Society summarizes current research on kids and media safety, privacy and quality.
 
 

2/25/10

Filed by
Barbara R.

Toward a New Ecosystem of Learning: Reflections on the Digital Media and Learning Conference

Highlights include talks on the participation gap by S. Craig Watkins, and Sonia Livingstone on learning and risk taking.
 
 

2/24/10

Filed by
Sarah Jackson

Hacking Education From the Outside In

Startl supports the development of new “learner centric” educational products and technologies. Read an interview with co-founder Pheonix Wang.
 
 

2/22/10

Filed by
Christine Cupaiuolo

Add-Ons for Learning Online

Ten teams have been chosen to develop browser extensions that support social learning.
 
 

2/19/10

Filed by
Sarah Jackson

Digital Writing Matters

New resources to help teachers use digital technologies to teach writing in the classroom. Plus, opportunities to publish student work.
 
 

2/16/10

Filed by
Christine Cupaiuolo

Barbie Gets Tech

Armed with pink glasses and a pink laptop, Barbie takes on the role of computer engineer—her 126th career.

Filed in: Identity, STEM

 
 

2/11/10

Filed by
Sarah Jackson

Kids Software, Video Games, Learning, and Literacy

Cultural anthropologist Mizuko Ito and games researcher James Paul Gee talk about games as learning tools in two recent podcasts.
 
 

2/10/10

Filed by
Christine Cupaiuolo

Meet the iGeneration

Younger than Millennials and more wired, this newly named demographic has high expectations of the world around them. Plus, teens at a tech conference plot the future.

Filed in: Identity, Social Media, STEM

 
 

2/09/10

Filed by
Connie Yowell

Got Game? Digital Media and Learning Competition Offers $50,000 for Gaming Ideas

If you can bridge learning and gaming, apply by Feb. 15 for the chance to win cash awards and recognition from leading game makers. The public is also invited to offer feedback on entries.
 
 

2/08/10

Filed by
Sarah Jackson

Measuring Classroom Progress: 21st Century Assessment Project Wants Your Input

Guest authors Daniel Hickey and Brian Nelson argue that the opportunity to institute true reform in assessment practices is now, and the Race to the Top Assessment Initiative should think more broadly about how we measure progress in the classroom. They welcome comments on findings from the MacArthur 21st Century Assessment Project.

Filed in: Assessment, Policy, Schools

 
 

2/05/10

Filed by
Christine Cupaiuolo

Apply Now: Professional Development Trainings in Virtual Worlds

We just learned about this great opportunity with Global Kids. The application deadline is right around the corner—Thursday, Feb. 11—but all you have to do is answer a very short survey. And did we mention how terrific this opportunity is?
 
 

2/05/10

Filed by
Christine Cupaiuolo

Digital Media and Learning Competition is Accepting New Applications

If you missed the deadline for the Digital Media and Learning Competition, which provides $2 million in awards to innovators in the field of digital media and learning, you’re in luck—the competition website has re-opened and is accepting new applications through Feb. 15.
 
 

2/04/10

Filed by
Sarah Jackson

New Media Literacies Announces a Monthly Webinar Series for Educators

Looking for a way to jumpstart your curriculum? Have ideas about how to bring your classrooms into the 21st century? MIT’s Project New Media Literacies (NML) needs you.
 
 

2/03/10

Filed by
Christine Cupaiuolo

START Program Integrates Service Learning and Technology in the Classroom

When it comes to learning about technology, the best teachers are sometimes already in the classroom, facing the front of the class.
 
 

2/02/10

Filed by
Sarah Jackson

PBS’s Frontline Airs Digital Nation Tonight

Frontline explores “what it means to be human in a world immersed in technology” with its documentary “Digital Nation: Life on the Virtual Frontier.”
 
 

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