Blog Archives

Browse Stories By

 

12/29/09

Filed by
Christine Cupaiuolo

Games of the Year: What Are Your Top 10?

As the year and decade come to a close, critics are assessing the cultural impact of video games. Gaming that focuses on STEM (science, technology engineering and math) is also emerging as an educational force.

Filed in:

 
 

12/28/09

Filed by
Christine Cupaiuolo

PLAYBACK: Video Games and Participatory Culture on NPR

Plus: Improving Google searches for kids and adults; why some teens are defriending Facebook; and the future of e-books, e-readers and reading—all in Spotlight’s Digital Media and Learning News Round-Up.
 
 

12/22/09

Filed by
Christine Cupaiuolo

Computing: It’s Not Just For Geeks Anymore

The jobs of the future depend on computing literacy, according to a consensus of educators, major technology companies and professional organizations. But stereotypes of “nerds” and “geeks” may be preventing a new generation from acquiring the skills they need.

Filed in: Schools, STEM

 
 

12/21/09

Filed by
Christine Cupaiuolo

Study: Inexpensive Games Improve Children’s Reasoning Ability

Can 20 hours of game-playing improve children’s cognitive skills? Silvia Bunge, a neuroscientist at University of California, Berkeley, and her graduate students set out to answer that question. The results were better than they expected.
 
 

12/17/09

Filed by
Christine Cupaiuolo

PLAYBACK: Why Educators Should Embrace Texting, Tweeting and All That Mobile Technology Has to Offer

Students reading and tweeting literature; customized iPhone applications that deliver quizzes; and more on what must be done to fully embrace mobile technology in the classroom—all in Spotlight’s Digital Media and Learning News Round-Up.
 
 

12/16/09

Filed by
Sarah Jackson

$2 Million Open Competition Calls for Digital Media Designs in Science, Math, and Technology

HASTAC and the MacArthur Foundation today announce the 2010 Digital Media and Learning Competition: Reimagining Learning.

Filed in:

 
 

12/15/09

Filed by
Sarah Jackson

Digital Media and Learning Competition Set to Launch Wednesday, Dec. 16

The 2010 competition, Reimagining Learning, will seek proposals in two categories: 21st Century Learning Lab Designers and Game Changers. Check back here tomorrow for details.

Filed in:

 
 

12/11/09

Filed by
Christine Cupaiuolo

PLAYBACK: Can Gaming Change Education?

Plus: PBS webinar on education in the digital age; Real-world politics and virtual games; Student videos make a “world of difference”—all in Spotlight’s Digital Media and Learning News Round-Up.

Filed in:

 
 

12/10/09

Filed by
Sarah Jackson

UK Study Links Technology and Strong Writing Skills

New evidence shows that blogs, texting can help strengthen students’ core literacy skills.

Filed in:

 
 

12/07/09

Filed by
Christine Cupaiuolo

Report Back From the Second Life Roundtable on Virtual Worlds and Nonprofits

Nonprofit organizations share what they’ve learned about Second Life and using virtual tools in real world scenarios.

Filed in:

 
 

12/04/09

Filed by
Christine Cupaiuolo

Calling all Digital Media Scholars, Researchers ...

Call for papers from Digital Culture & Education journal; Harvard University Berkman Center’s Youth and Media Policy Working Group Initiative seeks examples of youth-based Internet safety programs and interventions.

Filed in:

 
 

12/03/09

Filed by
Sarah Jackson

New Report Says Adults Need to Get Involved in Teens’ Online Activities

“Meeting of Minds” highlights how parents, teachers, and teens relate to the emerging ethical dimensions of life online.

Filed in:

 
 

12/03/09

Filed by
Sarah Jackson

New Media Literacies Community Site to Host Live Member Chat on Dec. 8

Come introduce yourself to the New Media Literacies community, a site for educators, at their first member live chat.

Filed in:

 
 

12/02/09

Filed by
Christine Cupaiuolo

Digital Media Goes Global With K12 Online Conference

The K12 Online Conference, which starts Dec. 7, is a global initiative that focuses on innovative ways Web 2.0 tools and technologies can be used to improve learning. This year’s theme, Bridging the Divide, addresses the gaps in both access and adoption of digital media for educators and learners. 

Filed in:

 
 

12/01/09

Filed by
Christine Cupaiuolo

Global Kids Offers Online Game Training for Educators on Dec. 4

Learn about games that address core literacy and content areas.

Filed in:

 
 

Page 30 of 58 pages