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12/29/09
Filed by
Christine Cupaiuolo
Games of the Year: What Are Your Top 10?
As the year and decade come to a close, critics are assessing the cultural impact of video games. Gaming that focuses on STEM (science, technology engineering and math) is also emerging as an educational force.12/28/09
Filed by
Christine Cupaiuolo
PLAYBACK: Video Games and Participatory Culture on NPR
Plus: Improving Google searches for kids and adults; why some teens are defriending Facebook; and the future of e-books, e-readers and reading—all in Spotlight’s Digital Media and Learning News Round-Up.12/22/09
Filed by
Christine Cupaiuolo
Computing: It’s Not Just For Geeks Anymore
The jobs of the future depend on computing literacy, according to a consensus of educators, major technology companies and professional organizations. But stereotypes of “nerds” and “geeks” may be preventing a new generation from acquiring the skills they need.12/21/09
Filed by
Christine Cupaiuolo
Study: Inexpensive Games Improve Children’s Reasoning Ability
Can 20 hours of game-playing improve children’s cognitive skills? Silvia Bunge, a neuroscientist at University of California, Berkeley, and her graduate students set out to answer that question. The results were better than they expected.12/17/09
Filed by
Christine Cupaiuolo
PLAYBACK: Why Educators Should Embrace Texting, Tweeting and All That Mobile Technology Has to Offer
Students reading and tweeting literature; customized iPhone applications that deliver quizzes; and more on what must be done to fully embrace mobile technology in the classroom—all in Spotlight’s Digital Media and Learning News Round-Up.12/16/09
Filed by
Sarah Jackson
$2 Million Open Competition Calls for Digital Media Designs in Science, Math, and Technology
HASTAC and the MacArthur Foundation today announce the 2010 Digital Media and Learning Competition: Reimagining Learning.12/15/09
Filed by
Sarah Jackson
Digital Media and Learning Competition Set to Launch Wednesday, Dec. 16
The 2010 competition, Reimagining Learning, will seek proposals in two categories: 21st Century Learning Lab Designers and Game Changers. Check back here tomorrow for details.12/11/09
Filed by
Christine Cupaiuolo
PLAYBACK: Can Gaming Change Education?
Plus: PBS webinar on education in the digital age; Real-world politics and virtual games; Student videos make a “world of difference”—all in Spotlight’s Digital Media and Learning News Round-Up.12/10/09
Filed by
Sarah Jackson
UK Study Links Technology and Strong Writing Skills
New evidence shows that blogs, texting can help strengthen students’ core literacy skills.12/07/09
Filed by
Christine Cupaiuolo
Report Back From the Second Life Roundtable on Virtual Worlds and Nonprofits
Nonprofit organizations share what they’ve learned about Second Life and using virtual tools in real world scenarios.12/04/09
Filed by
Christine Cupaiuolo
Calling all Digital Media Scholars, Researchers ...
Call for papers from Digital Culture & Education journal; Harvard University Berkman Center’s Youth and Media Policy Working Group Initiative seeks examples of youth-based Internet safety programs and interventions.12/03/09
Filed by
Sarah Jackson
New Report Says Adults Need to Get Involved in Teens’ Online Activities
“Meeting of Minds” highlights how parents, teachers, and teens relate to the emerging ethical dimensions of life online.12/03/09
Filed by
Sarah Jackson
New Media Literacies Community Site to Host Live Member Chat on Dec. 8
Come introduce yourself to the New Media Literacies community, a site for educators, at their first member live chat.12/02/09
Filed by
Christine Cupaiuolo
Digital Media Goes Global With K12 Online Conference
The K12 Online Conference, which starts Dec. 7, is a global initiative that focuses on innovative ways Web 2.0 tools and technologies can be used to improve learning. This year’s theme, Bridging the Divide, addresses the gaps in both access and adoption of digital media for educators and learners.12/01/09
Filed by
Christine Cupaiuolo




