Blog Archives: October 2006
Browse Stories By
10/31/06
Filed by
Connie Yowell
Connie Yowell: Media Literacy as week’s Spotlight, plus some Great Launch Coverage
After a launch recap, this week’s featured guests are introduced, including Nichole Pinkard, Henry Jenkins and Eric Zimmerman—all gathered under the banner of media literacy.10/31/06
Filed by
Nichole Pinkard
Nichole Pinkard: Developing Opportunities for Urban Youth to become Digital
The University of Chicago is developing an Afterschool Digital Media Program to provide opportunities for urban youth to develop digital media fluency.10/31/06
Filed by
Eric Zimmerman
Eric Zimmerman: Let them make games! - the Game Designer project
Game Designer, a MacArthur-funded collaboration between Gamelab and the GAPPS lab at the University of Wisconsin-Madison, teaches literacy through game design and creation.10/31/06
Filed by
Henry Jenkins
Henry Jenkins: Transmedia Improv encourages learning by remixing media
Artists have long built upon each others’ work. Shouldn’t schools be helping to think about the ethics and poetics of remixing?10/29/06
Filed by
Cathy Davidson
Cathy Davidson: Relearning How to Learn
I hope MacArthur supports some risky projects where the learning potential is enormous even if the possibility of failure is high, and puts its clout and impeccable reputation behind the visionary.10/26/06
Filed by
Mizuko Ito
Mimi Ito: Kids and Commercial Culture
What does “consumerism” mean in an era of Tivo, Internet distribution, niche media markets, and DIY media culture?10/25/06
Filed by
James Paul Gee
(Part II)—James Paul Gee: Good Games are Good for Good Learning, **But**...
Video games hold out great promise as a way to enhance learning, but we need to go beyond the game as a piece of software to really speak to the conditions necessary for deep learning to occur.10/25/06
Filed by
Barry Joseph
Barry Joseph: How do you bring a youth development model on global issues into a virtual world?
Global Kids shares best practices from their global education programs run for teens in Second Life.10/24/06
Filed by
James Paul Gee
James Paul Gee: Good Games are Good for Good Learning (part I)
Good video games are good for learning. When we compare how they recruit learning, I believe we see ways in which learning can be enhanced in and out of school, with or without using games.10/24/06
Filed by
Lucky Figtree
Youth Voice: Can Teens In A Virtual Summer Camp Take Action On A Real World Issue?
Lucky Figtree is the screen name of a teen involved with the global education programs in the virtual world Second Life.10/23/06
Filed by
Mizuko Ito
Mimi Ito: Do young people really take “naturally” to digital media?
Although kids’ use of the Internet and video games may seem effortless, it actually takes a lot of effort, ongoing learning, and a supportive social environment.10/22/06
Filed by
Cathy Davidson
Cathy Davidson: The Future of Institutions: Skunkworks!
At the MacArthur launch, someone mentioned the “skunkworks model”—my favorite tactic for institional innovation. The name comes from a moonshine factory in the Lil Abner cartoons. Shine on!10/20/06
Filed by
danah boyd
danah boyd: coverage from MacArthur’s launch of the Digital Media and Learning Initiative
Yesterday i had the fortune to participate in the launch so that i could bringing you, our dear new readers, some sense of what took place. First an overview, and then i want to dive in and highlight some of the key take-aways of the conversation…10/20/06
Filed by
Cathy Davidson
Cathy Davidson: Reflections on the Launch: Disciplines and the Futures of Thinking
Our challenge as educators, parents, and co-learners is to figure out together how we can make the most of this digital moment for creative, inspiring, and engaged learning. Our institutional challenge is to figure out how existing institutions can promote—not impede—the futures of thinking.10/20/06
Filed by
Mizuko Ito




