Blog Archives: September 2008

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9/30/08

Filed by
Sarah J.

[Reblogged] danah boyd: Teens, Video Games, and Civics

We reblog a post from blogger danah boyd, continuing our series on the gaming and civics reports released earlier this month by the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.

Filed in: Civic Engagement, Games

 
 

9/26/08

Filed by
Mizuko Ito

Mimi Ito: Launching the Futures of Learning Blog

Ito announces a new blog that will review innovative institutions, projects, and research in the field of new media and learning.
 
 

9/23/08

Filed by
Peter Levine

Peter Levine: The Civic Potential of Video Games

We reblog a post by the director of CIRCLE, the Center for Information and Research on Civic Learning and Engagement at Tufts University. The post continues our series on the gaming and civics reports released last week by the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.

Filed in: Civic Engagement, Games

 
 

9/22/08

Filed by
Connie Flanagan

Connie Flanagan: Youth, Civics & Gaming, Directions for Future Research

A professor of youth civic development responds to the new report out last week on civics and gaming from the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.

Filed in: Civic Engagement, Games

 
 

9/19/08

Filed by
Sarah J.

Gaming and Civics Survey Draws Wide Coverage

We summarize press coverage on the first national survey on gaming and civics out this week from The Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College.

Filed in: Civic Engagement, Games

 
 

9/16/08

Filed by
Connie Yowell

Connie Yowell: First National Survey on Gaming and Civics Out Today

MacArthur’s Education Director discusses a new report out today from the Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College. The report, based on a national survey of teens, finds that youth game playing is universal, social and has potential to cultivate civic engagement.
 
 

9/16/08

Filed by
Amanda Lenhart

Amanda Lenhart: Gaming is an Integral Part of Teens’ Social Lives

Pew Senior Research Specialist and primary author of the Teens, Video Gaming and Civics report reflects on the prevalence and sociability of gaming.
 
 

9/16/08

Filed by
Joseph Kahne

Joe Kahne: The Civic Potential of Video Games

Director of Mills College Civic Education Research Group explains civics-related survey findings and identifies areas for further investigation.
 
 

9/11/08

Filed by
Patrick Whitney

Patrick Whitney: The Last Model T

The Director of IIT’s Institute of Design argues that the school system is the only institution that has not transformed in the last century.