Blog Archives: June 2009

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6/30/09

Filed by
Sarah J.

Researcher to Study Tweens and Massively Multiplayer Commercial Games

Games can foster certain skills in adults, but what about younger kids?

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6/24/09

Filed by
Sarah J.

Taking It Mobile

In conjunction with the 2009 Games, Learning, and Society conference, The Woodrow Wilson National Fellowship Foundation hosted a gathering of experts June 10 to explore the challenges and possibilities of using mobile devices to deliver educational content.

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6/22/09

Filed by
Sarah J.

Educating the Digital Generation

Kicking off our ongoing series “Game Changers,” afterschool leaders, teachers, and administrators talk about how the field must adapt to better prepare students for the future.

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6/19/09

Filed by
Sarah J.

Tools for Teaching Digital Literacies

A series of videos by Project New Media Literacies helps educators cultivate new media literacies in their students.

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6/17/09

Filed by
Sarah J.

Digital Youth Portrait: Gamer, Video Producer

The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.

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6/15/09

Filed by
Heather C.

Turning Point for Video Games with Learning Goals?

A lot has changed since 2004, when the Games for Change conference in New York City first started. Spotlight reporter Heather Chaplin reports on G4C in 2009.

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6/10/09

Filed by
Gregg Behr

‘Modern-Day Fred Rogers’ Nurture Kids and Creativity

The Pittsburgh-based Grable Foundation leads an ad hoc group that is collaborating to educate and inspire children through innovative uses of technology. The foundation’s executive director shares an overview with Spotlight.

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6/08/09

Filed by
Sarah J.

Webcast to Help Teachers Reimagine Writing in a Digital World

On June 10th join editors of Teaching the New Writing, a new book from The National Writing Project, a MacArthur grantee. They will discuss new directions in student composing as the boundaries between written, spoken, and visual blur and audiences expand.

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6/04/09

Filed by
Sarah J.

Field Museum’s Virtual Reef a Hit

WhyReef piques teens’ interest in coral reefs and the ecosystem and helps them become scientific problem-solvers.

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6/03/09

Filed by
Sarah J.

How Museums and Libraries Are Using Digital Media

In an ongoing series of blog posts at Futures of Learning, MacArthur grantee Anne Balsamo and colleagues explore how museums and libraries are cultivating “technological imagination.”

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6/02/09

Filed by
David Birchfield

Promising Evidence for Using Immersive Games in Classrooms

Science students make greater gains in MacArthur grantee David Birchfield and colleagues’ SMALLab than in regular classrooms.

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