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4/19/11

Filed by
Sarah J.

White House Honors Young Game Designers

Earlier this month, the White House announced the winners of its National STEM Video Game Challenge.
 
 

4/18/11

Filed by
Sarah J.

Giving Their Voices Power: Digital Tools Help Students Learn to Write with Purpose, Relevance

In “Writing Re-Launched: Teaching with Digital Tools,” Education Week’s Liana Heitin explores how teachers across the country are incorporating new digital modes of expression and presentation into how they teach writing.
 
 

4/05/11

Filed by
Sarah J.

Global Game Jam: Design a Place-Based Mobile Game

If you’ve been waiting for the chance to try out that new design activity with your students join the ARIS Global Game Jam on April 18-20.
 
 

4/04/11

Filed by
Barbara R.

Educating for Democracy in a Digital Age

How digital media tools like iCivics can help reinvigorate today’s civics education.
 
 

3/18/11

Filed by
Christine C.

PLAYBACK: Blog/Tweet Against Literacy Budget Cuts

Kids play with augmented reality; teaching about Japan; YouTube goes to college; text books go digital; and tweetup at the museum.
 
 

3/11/11

Filed by
Sarah J.

PLAYBACK: Digital Learning and Critical Thinking: Perspectives from Parents, Teachers and Young Digital Artists

Learning from L.A.’s young digital artists; Karen Cator answers questions about the National Ed Tech Plan; principles of digital learning for parents: teaching digital democracy; and celebrating International Women’s Day with tech savvy girls in India.
 
 

2/28/11

Filed by
Sarah J.

Digital Media and Democracy: How Time Spent Online is Training Tomorrow’s Active Citizens

A new study finds that taking part in nonpolitical interest-driven sites online may serve as a gateway for youth to volunteering, community problem-solving, and other civic actions.
 
 

2/25/11

Filed by
Sarah J.

PLAYBACK: Ask Not What Digital Media Can do for Kids, but What Kids Can Create With Digital Media

James Paul Gee on the brain, video games and learning; preview of the 2011 Digital Media and Learning Conference; research on gaming and urban black youth; Doug Rushkoff on understanding Google; sharing your iPad with your 6-year-old; and Global Kids takes on gaming and global issues.
 
 

2/11/11

Filed by
Christine C.

PLAYBACK: Horizon Report, Student-Led Learning, Follow the Civil War on Twitter ...

New Media Consortium covers adoption of new technologies; Mind/shift covers the future of curriculum, teaching and learning; newspapers take the Civil War to Twitter, Facebook; what happens when students lead class; and what there isn’t an app for ...
 
 

2/09/11

Filed by
Sarah J.

Jane McGonigal on Harnessing the Power of Games for Change

In her new book game designer Jane McGonigal argues that video games can help improve our lives and solve real world problems.

Filed in: Civic Engagement, Games

 
 

2/02/11

Filed by
Christine C.

Changing a Changing World: Teaching Social Media for Social Activism

Educators are embracing new technologies as the most direct and effective way students have ever had to change the world.
 
 

1/20/11

Filed by
Sarah J.

Gaming: “A New Force of Digital Activism” and a STEM Learning Tool

Mashable surveys the use of games for social change; and vote for your favorites in the National STEM Video Game Challenge.
 
 

1/17/11

Filed by
Christine C.

Issues of “Collaboration, Generosity and Authority”:  Wikipedia’s Impact on Education

Wikipedia turned 10 years old on Jan. 15. In practical as well as well as in subtler, symbolic terms, its impact on education has been profound.
 
 

1/13/11

Filed by
Christine C.

Mobile Media: Turning Quantity into Quality, Access Into Empowerment

A digital divide exists, but it’s not simply about access to technology anymore.
 
 

1/11/11

Filed by
Christine C.

Circulating Digital Freedom: Libraries Lead the Way

Librarians and libraries are increasingly on the frontlines of improving digital literacy as well as using the latest digital tools to confront some old-fashioned attempts at censorship.
 
 

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