Blog Archives

Browse Stories By

 

2/02/11

Filed by
Christine C.

Changing a Changing World: Teaching Social Media for Social Activism

Educators are embracing new technologies as the most direct and effective way students have ever had to change the world.
 
 

1/20/11

Filed by
Sarah J.

Gaming: “A New Force of Digital Activism” and a STEM Learning Tool

Mashable surveys the use of games for social change; and vote for your favorites in the National STEM Video Game Challenge.
 
 

1/17/11

Filed by
Christine C.

Issues of “Collaboration, Generosity and Authority”:  Wikipedia’s Impact on Education

Wikipedia turned 10 years old on Jan. 15. In practical as well as well as in subtler, symbolic terms, its impact on education has been profound.
 
 

1/13/11

Filed by
Christine C.

Mobile Media: Turning Quantity into Quality, Access Into Empowerment

A digital divide exists, but it’s not simply about access to technology anymore.
 
 

1/11/11

Filed by
Christine C.

Circulating Digital Freedom: Libraries Lead the Way

Librarians and libraries are increasingly on the frontlines of improving digital literacy as well as using the latest digital tools to confront some old-fashioned attempts at censorship.
 
 

1/06/11

Filed by
Sarah J.

New York City Millennials Heed a Digital Call to Action

PandoProjects, a New York City nonprofit working to help members of the millennial generation develop new solutions to community problems, has just announced an inaugural group of project leaders.
 
 

1/04/11

Filed by
Christine C.

Think Globally, Act Digitally: Teaching With Kiva

In a recent post on The Tempered Radical blog, Bill Ferriter—a 6th-grade language arts teacher in North Carolina—reveals how a simple idea, filtered through social media, changed his pedagogical world.
 
 

12/23/10

Filed by
Christine C.

PLAYBACK: Changing the Changing World in the New Year

Bill Gates’ global technology competition for students; the top 10 predictions for ed tech in 2011; FCC’s conference on Generation Mobile; the new, hipper face of e-mail; an interview with Karen Cator about the National Education Technology Plan.
 
 

12/17/10

Filed by
Sarah J.

PLAYBACK: The Digital Museum of the Future

Art on your iPhone; the eBook Summit; what the public thinks of the Smithsonian Commons prototype; a decrease in teen blogging; virtual fossil digs; feedback on iCivics; and holiday gifts kids can program themselves.
 
 

12/15/10

Filed by
Sarah J.

A New Digital Literacy: Teaching Kids to “Self-Police” Online

Why learning to post content online in a civil and responsible way should be a core part of today’s digital citizenship curricula.
 
 

12/09/10

Filed by
Sarah J.

Gaming for Social Change

A new game aims to harness the power of social media to change the world.
 
 

12/03/10

Filed by
Christine C.

PLAYBACK: Get Your MBA on Facebook

Student journalists pick up reporting and news literacy/digital media skills; What makes a school newspaper blog a #fail; Knight News Challenge attracts hundreds of ideas for community news; the Digital Learning Council releases its policy recommendations; and a look at K-12 technology trends for 2011.
 
 

12/02/10

Filed by
Barbara R.

The New Face of Activism: PandoProjects Help Millennials Turn Ideas Into Action With Digital Media

PandoProjects taps into Millennials’ social commitment and digital savvy with an online organizing platform for grassroots activism.
 
 

11/18/10

Filed by
Sarah J.

Invent It: Knight News Challenge May Fund Your Media Innovation

The Knight News Challenge contest awards up to $5 million dollars annually to fund media innovations that use digital open-source technologies to distribute public interest news. This year’s applications are due Dec. 1.

Filed in: Civic Engagement, Games

 
 

10/21/10

Filed by
Sarah J.

Sandra Day O’Connor Supports Teaching Civic Engagement Through Gaming

We enjoyed this interview with former Supreme Court Justice Sandra Day O’Connor on the PBS News Hour last week. O’Connor, who has become a gaming advocate since leaving the bench, was touting iCivics, a web-based project that uses game play to teach middle school students about civic engagement.

Filed in: Civic Engagement, Games

 
 

Page 2 of 13 pages