Blog Archives
Browse Stories By
7/08/11
Filed by
Sarah J.
PLAYBACK: Building a Blueprint for Learning with Technology
Early learning and new media; games and the new learning “grit”; and the library 2.011 conference calls for papers.6/30/11
Filed by
Christine C.
The Pottermore Effect on Ebooks and Transmedia Storytelling
Author J.K. Rowling announced the next chapter in the Harry Potter series—a new website called Pottermore—sending shivers through the publishing world.6/27/11
Filed by
Christine C.
Supreme Court Rules Against Ban on Violent Video Games, Equates Games to Literature
The 7-2 Supreme Court ruling, excerpted here, shows a surprisingly high level of respect for kids making their own decisions about the media they read, watch and play.6/24/11
Filed by
Christine C.
PLAYBACK: Games Have Changed the World ... Can the World Change Games to Save Itself?
Al Gore declares games “the new normal” and other news from Games for Change; “Portal 2” to allow educators to match game to lesson plans; “Virulent” launches at Games + Learning + Society conference; “Vanished” concludes sci-fi mystery; and an interview with a new college grad on the future of gaming.4/29/11
Filed by
Sarah J.
PLAYBACK: The Power of The Game
Whyville’s Jim Bower on the death of the textbook; Gates Foundation announces funding for game-based learning; Achieving e-quality in children’s media; Joi Ito on open-source leadership; and Earth Day produces the best hack jam ever.4/26/11
Filed by
Sarah J.
Designing the Future of Mobile Learning at the ARIS Global Game Jam
Students, teachers, museum educators and designers all gathered as part of a giant experiment last week to help figure out how educators can best take advantage of mobile technology for learning.4/19/11
Filed by
Sarah J.
White House Honors Young Game Designers
Earlier this month, the White House announced the winners of its National STEM Video Game Challenge.4/14/11
Filed by
Christine C.
Calling All Young Scientists and Gamers Who Want to Change the World
Two new games—an environmental mystery designed for young scientists and a quest for the future at New York Public Library—aim to change the world, in ways big and small.4/08/11
Filed by
Sarah J.
PLAYBACK: Nurturing Student Interest Through Digital Tools
Reading World of Warcraft; How online courses can promote deep learning; Peer critique on the Lauryn Hill/ Charlotte Perkins Gilman mash-up; and what kids say is their biggest obstacle to technology in school.4/05/11
Filed by
Sarah J.
Global Game Jam: Design a Place-Based Mobile Game
If you’ve been waiting for the chance to try out that new design activity with your students join the ARIS Global Game Jam on April 18-20.4/01/11
Filed by
Christine C.
PLAYBACK: Everyone a Teacher—How Technology Can Turn the Tables (and Desks) in the Classroom
Unblocking social media in the classroom; affective learning is effective; kids as “makers” of their own education—and villages; gaming theories take hold at UPenn; the Quest is on in Chicago ...3/31/11
Filed by
Sarah J.
Carving Their Own Path: Rich Halverson Talks Interest-Driven Learning Online
What happens when we allow kids to follow their own path to learning? KQED’s MindShift interviews Rich Halverson, co-author of “Rethinking Education in the Age of Technology.”3/21/11
Filed by
Christine C.
South by Southwest: What We Missed in Gaming, Apps and Technology Concerns
Like many of you, we wish we had attended South by Southwest Interactive (well, the whole thing, really). But we managed to put aside our envy while searching for digital media-related news and talks.3/18/11
Filed by
Christine C.
PLAYBACK: Blog/Tweet Against Literacy Budget Cuts
Kids play with augmented reality; teaching about Japan; YouTube goes to college; text books go digital; and tweetup at the museum.3/08/11
Filed by
Sarah J.














