Blog Archives
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11/10/08
Filed by
Sarah Jackson
“Real World Impacts from the Virtual World” and Sneak Preview of Foundations Sim
On Monday November 17, the MacArthur Foundation, the USC Network Culture Project and Global Kids will sponsor “Real World Impacts from the Virtual World” in Second Life.10/21/08
Filed by
Cathy Davidson
Davidson & Goldberg: Digital Media and Learning Competition Update
HASTAC’s co-founders celebrate the closing of another Digital Media and Learning Competition and note the progress of projects supported under the inaugural competition.10/09/08
Filed by
Connie Yowell
Recent Links in Digital Media & Learning
We’ve gathered links in digital media and learning from around the web over the past few weeks that seem worth highlighting. They include new blogs and social networking tools, interviews with gaming researchers, and cross continental texting.10/08/08
Filed by
Connie Yowell
NYTimes: “Using Video Games as Bait to Hook Readers”
Earlier this week, the New York Times published an article on work by publishers, authors and libraries to embrace video games in order to promote books to younger readers.9/30/08
Filed by
Sarah Jackson
[Reblogged] danah boyd: Teens, Video Games, and Civics
We reblog a post from blogger danah boyd, continuing our series on the gaming and civics reports released earlier this month by the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.9/26/08
Filed by
Mizuko Ito
Mimi Ito: Launching the Futures of Learning Blog
Ito announces a new blog that will review innovative institutions, projects, and research in the field of new media and learning.9/23/08
Filed by
Peter Levine
Peter Levine: The Civic Potential of Video Games
We reblog a post by the director of CIRCLE, the Center for Information and Research on Civic Learning and Engagement at Tufts University. The post continues our series on the gaming and civics reports released last week by the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.9/22/08
Filed by
Connie Flanagan
Connie Flanagan: Youth, Civics & Gaming, Directions for Future Research
A professor of youth civic development responds to the new report out last week on civics and gaming from the Pew Internet and American Life Project and the Civic Engagement Research Group at Mills College.9/19/08
Filed by
Sarah Jackson
Gaming and Civics Survey Draws Wide Coverage
We summarize press coverage on the first national survey on gaming and civics out this week from The Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College.9/16/08
Filed by
Connie Yowell
Connie Yowell: First National Survey on Gaming and Civics Out Today
MacArthur’s Education Director discusses a new report out today from the Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College. The report, based on a national survey of teens, finds that youth game playing is universal, social and has potential to cultivate civic engagement.9/16/08
Filed by
Amanda Lenhart
Amanda Lenhart: Gaming is an Integral Part of Teens’ Social Lives
Pew Senior Research Specialist and primary author of the Teens, Video Gaming and Civics report reflects on the prevalence and sociability of gaming.9/16/08
Filed by
Joseph Kahne
Joe Kahne: The Civic Potential of Video Games
Director of Mills College Civic Education Research Group explains civics-related survey findings and identifies areas for further investigation.9/11/08
Filed by
Patrick Whitney
Patrick Whitney: The Last Model T
The Director of IIT’s Institute of Design argues that the school system is the only institution that has not transformed in the last century.8/28/08
Filed by
Keith Krueger
Bosco & Krueger: Responding to the Digital Disconnect at School
The CEO of the Consortium for School Networking and a Professor Emeritus at Western Michigan University discuss a new initiative designed to assess how school leaders are affecting the use of Web 2.0 applications in schools.8/18/08
Filed by
David Theo Goldberg




