Blog Archives
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2/07/08
Filed by
Suzanne Seggerman
Suzanne Seggerman: Launching the New Knowledge Network
Suzanne Seggerman discusses the work of the Digital Innovations Group and Games for Change in creating the new social networking and learning space for the emerging field of digital media and learning.1/24/08
Filed by
Jen Humke
Online Discussion: Civil Liberties and Virtual Worlds (January 28, Webcast and in Second Life)
MacArthur President Jonathan Fanton will host a panel discussion on “Philanthropy and Virtual Worlds: Considering Civil Liberties” on January 28.1/22/08
Filed by
Alex Quinn
Alex Quinn: Designing Real World Games for the Real World
PETLab’s co-director discusses plans for social issue game designs for university and after-school.1/17/08
Filed by
Colleen Macklin
Colleen Macklin: PETLab, Prototyping Play
The chair of Design and Technology at Parsons School of Design discusses their partnership with Games for Change to create a new collaborative environment, PETlab, that gives everyone a chance to be a designer.12/10/07
Filed by
Kurt Squire
Kurt Squire: Building Academic Identities through After School Gaming
How can an after school program use commercial games like Civilization to transform struggling students?12/06/07
Filed by
Elisabeth Hayes
Elisabeth Hayes: Becoming a new kind of girl through gaming
How can modding The Sims enable girls to develop tech-savvy identities?12/06/07
Filed by
Rich Halverson
Rich Halverson: Games and Leadership
Can building pyramids and killing Lokthar the Ice Lord make you a better leader?12/03/07
Filed by
David Williamson Shaffer
David Shaffer: More Than Who You Are
What does it mean to “become a new kind of person” through playing a game?11/29/07
Filed by
Erica Rosenfeld Halverson
Erica Rosenfeld Halverson: Identity Production in Youth Filmmaking
Youth are using digital media to work through complex issues of who they are and how they do (& don’t) fit into their communities.11/27/07
Filed by
James Paul Gee
Jim Gee: The Repertoire of Human Identities and the Digital World
Jim Gee introduces a new series of posts from the Games, Learning and Society Group at the University of Wisconsin about the intersection between digital learning and identity.11/13/07
Filed by
Barry Joseph
Barry Joseph: Using Virtual Worlds to Foster Activism Through Youth Media
A panelist at tomorrow’s public forum on virtual worlds and learning talks about his work with youth creating Machinima. Youth from Global kids’ after school program worked in virtual worlds to create a film about child soldiers in Uganda.10/25/07
Filed by
Josh Fouts
Josh Fouts: The “ROI” on Virtual Worlds, The Importance of Understanding Culture
Josh Fouts debriefs his recent experience at the Virtual Worlds conference in San Jose. He discusses concern for return on investment and the rise of the Immersive Web in China.8/29/07
Filed by
Josh Fouts
Josh Fouts: State of Play 5 (It’s a Small World After All)
Just back from Singapore, where he attended the State of Play V conference, Josh Fouts shares his thoughts on global collaboration and giving kids worldwide the freedom to innovate.8/27/07
Filed by
Cathy Davidson
Early Days of Competition Draw Crowd
Cathy Davidson and David Theo Goldberg of HASTAC (www.hastac.org) report in on the interest generated by the launch of the Digital Media and Learning Competition last week. The Competition will award $2 million in funding to emerging leaders, communicators, and innovators shaping the field of digital media and learning.8/22/07
Filed by
Lucy Bernholz




