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2/07/08

Filed by
Suzanne Seggerman

Suzanne Seggerman: Launching the New Knowledge Network

Suzanne Seggerman discusses the work of the Digital Innovations Group and Games for Change in creating the new social networking and learning space for the emerging field of digital media and learning.

Filed in: Games

 
 

1/24/08

Filed by
Jen Humke

Online Discussion: Civil Liberties and Virtual Worlds (January 28, Webcast and in Second Life)

MacArthur President Jonathan Fanton will host a panel discussion on “Philanthropy and Virtual Worlds: Considering Civil Liberties” on January 28.
 
 

1/22/08

Filed by
Alex Quinn

Alex Quinn:  Designing Real World Games for the Real World

PETLab’s co-director discusses plans for social issue game designs for university and after-school.

Filed in: Games

 
 

1/17/08

Filed by
Colleen Macklin

Colleen Macklin: PETLab, Prototyping Play

The chair of Design and Technology at Parsons School of Design discusses their partnership with Games for Change to create a new collaborative environment, PETlab, that gives everyone a chance to be a designer.

Filed in: Games

 
 

12/10/07

Filed by
Kurt Squire

Kurt Squire: Building Academic Identities through After School Gaming

How can an after school program use commercial games like Civilization to transform struggling students?

Filed in: Games, Identity

 
 

12/06/07

Filed by
Elisabeth Hayes

Elisabeth Hayes: Becoming a new kind of girl through gaming

How can modding The Sims enable girls to develop tech-savvy identities?

Filed in: Games, Identity

 
 

12/06/07

Filed by
Rich Halverson

Rich Halverson: Games and Leadership

Can building pyramids and killing Lokthar the Ice Lord make you a better leader?

Filed in: Games, Identity

 
 

12/03/07

Filed by
David Williamson Shaffer

David Shaffer: More Than Who You Are

What does it mean to “become a new kind of person” through playing a game?

Filed in: Games, Identity

 
 

11/29/07

Filed by
Erica Rosenfeld Halverson

Erica Rosenfeld Halverson: Identity Production in Youth Filmmaking

Youth are using digital media to work through complex issues of who they are and how they do (& don’t) fit into their communities.

Filed in: Games, Identity

 
 

11/27/07

Filed by
James Paul Gee

Jim Gee: The Repertoire of Human Identities and the Digital World

Jim Gee introduces a new series of posts from the Games, Learning and Society Group at the University of Wisconsin about the intersection between digital learning and identity.

Filed in: Games, Identity

 
 

11/13/07

Filed by
Barry Joseph

Barry Joseph: Using Virtual Worlds to Foster Activism Through Youth Media

A panelist at tomorrow’s public forum on virtual worlds and learning talks about his work with youth creating Machinima. Youth from Global kids’ after school program worked in virtual worlds to create a film about child soldiers in Uganda.

Filed in: Games, Identity

 
 

10/25/07

Filed by
Josh Fouts

Josh Fouts: The “ROI” on Virtual Worlds,  The Importance of Understanding Culture

Josh Fouts debriefs his recent experience at the Virtual Worlds conference in San Jose. He discusses concern for return on investment and the rise of the Immersive Web in China.

Filed in: Games, Virtual Worlds

 
 

8/29/07

Filed by
Josh Fouts

Josh Fouts: State of Play 5 (It’s a Small World After All)

Just back from Singapore, where he attended the State of Play V conference, Josh Fouts shares his thoughts on global collaboration and giving kids worldwide the freedom to innovate.

Filed in: Games, Virtual Worlds

 
 

8/27/07

Filed by
Cathy Davidson

Early Days of Competition Draw Crowd

Cathy Davidson and David Theo Goldberg of HASTAC (www.hastac.org) report in on the interest generated by the launch of the Digital Media and Learning Competition last week. The Competition will award $2 million in funding to emerging leaders, communicators, and innovators shaping the field of digital media and learning.
 
 

8/22/07

Filed by
Lucy Bernholz

Group Discussion on “Virtual Success”—will you know it when you see it?

Lucy Bernholz hosts a discussion with the funding community on what will philanthropy accomplish in virtual worlds, and how will we know?
 
 

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