Blog Archives
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4/01/11
Filed by
Christine C.
PLAYBACK: Everyone a Teacher—How Technology Can Turn the Tables (and Desks) in the Classroom
Unblocking social media in the classroom; affective learning is effective; kids as “makers” of their own education—and villages; gaming theories take hold at UPenn; the Quest is on in Chicago ...3/31/11
Filed by
Sarah J.
Carving Their Own Path: Rich Halverson Talks Interest-Driven Learning Online
What happens when we allow kids to follow their own path to learning? KQED’s MindShift interviews Rich Halverson, co-author of “Rethinking Education in the Age of Technology.”3/21/11
Filed by
Christine C.
South by Southwest: What We Missed in Gaming, Apps and Technology Concerns
Like many of you, we wish we had attended South by Southwest Interactive (well, the whole thing, really). But we managed to put aside our envy while searching for digital media-related news and talks.3/18/11
Filed by
Christine C.
PLAYBACK: Blog/Tweet Against Literacy Budget Cuts
Kids play with augmented reality; teaching about Japan; YouTube goes to college; text books go digital; and tweetup at the museum.3/08/11
Filed by
Sarah J.
Digital Fabrication, Virtual Beetles and Re-Learning the Rules of Chemistry: New Innovations in Digital Media & Learning
We’re back from the 2011 Digital Media and Learning Conference in Long Beach, Calif. While there, we checked in on the Digital Media and Learning Competition winners showcase.2/18/11
Filed by
Christine C.
PLAYBACK: How Academics, Journalists, Librarians and Museum Administrators Engage the Digital World
The Met embraces technology to get visitors to embrace art; ebooks and the future of storytelling; how to use Facebook with students without being friends; what teachers and students can learn from Justin Bieber’s fans; academics and avatars; and how Twitter teaches media literacy.2/09/11
Filed by
Sarah J.
Jane McGonigal on Harnessing the Power of Games for Change
In her new book game designer Jane McGonigal argues that video games can help improve our lives and solve real world problems.2/08/11
Filed by
Sarah J.
Why Parents Should Play Video Games with Their Daughters
A new study shows gaming can help girls stay connected.2/01/11
Filed by
Sarah J.
New Games-Based Charter School to Open in Chicago
Quest to Learn is coming to Chicago. The Chicago Board of Education last week approved a bid for a new charter school that will immerse kids in hands-on learning, with digital media at its core. The school will open in fall 2011.1/28/11
Filed by
Sarah J.
PLAYBACK: Students Lead the Way, Following Kindergarten’s Digital Engineers into the Classrooms of the Future
Interest-driven learning; predictions for even more contributions from student programmers; the Games, Learning and Society Conference 2011 calls for papers, and much more.1/20/11
Filed by
Sarah J.
Gaming: “A New Force of Digital Activism” and a STEM Learning Tool
Mashable surveys the use of games for social change; and vote for your favorites in the National STEM Video Game Challenge.1/14/11
Filed by
Sarah J.
PLAYBACK: Following Digital Media’s Innovators
Digital Media & Learning Competition turns 4; FIRST Robotics Competition turns 20; scientists crowdsource to advance research; and Esther Wojcicki posts digital literacy lesson plans.1/10/11
Filed by
Sarah J.
“Gamestar Mechanic” Honored for Digital Creativity
“Gamestar Mechanic,” a gaming platform that teaches kids to design their own games, has just won a prize for excellence in children’s interactive media.1/05/11
Filed by
Sarah J.
Real Science: How Games Can Help Patients and The Public Give Doctors a Second Set of Eyes
Researchers at the Morgridge Institute for Research are developing games to help educate medical professionals and improve patient care.12/22/10
Filed by
Sarah J.













