Blog Archives
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2/07/07
Filed by
Nichole Pinkard
Pinkard: Videogames Inspire a Different Design for Classroom Learning
How can video games can help educators redesign classroom-based learning environments?2/07/07
Filed by
Sasha Barab
Barab: Quest Atlantis—A 21st Century Curriculum
Much like eating one’s vegetables before getting dessert, schoolwork is too often treated as a chore rather than reward.2/07/07
Filed by
David Williamson Shaffer
Shaffer: on Epistemic Games
How can computer games help children learn to be creative thinkers in a world of global competition?2/05/07
Filed by
Connie Yowell
Theme: Games and Learning
This week, we introduce a focus on games and learning, in conjunction with our February 8th Public Forum at Chicago’s Newberry Library.2/02/07
Filed by
Jen Humke
Public Program (Chicago): Do Video Games Help Kids Learn?
A number of experts on gaming and education will share their research and experiences at a public program in Chicago. All are invited.2/02/07
Filed by
Benjamin Stokes
[Reblogged] Filmmakers at Sundance look to game industry
“Is a Sundance Video Game Festival the next logical step?”—News.com2/01/07
Filed by
Benjamin Stokes
[Reblogged] Jenkins interviews David Williamson Shaffer
Shaffer responds to Jenkins’ questions about his new book “How Computer Games Help Children to Learn”...1/19/07
Filed by
Benjamin Stokes
[Reblogged] podcast on MacSeries use of Learning Times
This podcast reflects across three volumes of the MacSeries’s online discussions. Topics include moral panics, games, and modeling safe practices.11/28/06
Filed by
Ellen Seiter
Ellen Seiter: Why Santa Brings Playstation, instead of a PC
There is a gaping home technology divide in this country. And Santa knows that one Christmas present can’t fix it, no matter how generous.11/10/06
Filed by
Katie Salen
Release of Game Dialogue Transcript: “Everywhere Now: Kids, Games, and Learning”
Sixty experts, three weeks of dialogues, led by “Ecology of Games” MacSeries editor Katie Salen, on the future of kids, games and learning. Check it out…11/09/06
Filed by
Amit Pitaru
Amit Pitaru: Videogames and Special-Needs Children
I have seen the transformation of children with special-needs before and after they gained access to digital-games, and it is a profound quality-of-life change. If for nothing else-they can participate in their most coveted play activity (regardless of whether it’s “good” or “bad”).11/08/06
Filed by
Katie Salen
Katie Salen: Respect the Game! (introducing this week’s Spotlight theme)
This week, the editor of the MacArthur Series volume on the “ecology of games” introduces three voices from the upcoming volume…11/08/06
Filed by
Craig Watkins
Craig Watkins: Shut Out of Play: What Happens when Kids Don’t Have Access?
Many of us are familiar with the popular rise of the “digital divide” debate a few years ago or, more basically, the creation of a world of “technology haves” and “technology have nots.” As I think about power and agency in games I work hard to locate these issues within a broader social context.11/08/06
Filed by
Justin Hall
Justin Hall: What Can We Hope for in a Gaming Future?
Before I went to grad school, I reported on the “Christian Computer Game Developers Conference.” Nearly all of the Christian game industry was there; under 100 people.11/06/06
Filed by
Katie Salen




