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11/13/08
Filed by
Natalie Rodic
Rodic and Corriero: Engaging & Educating Global Citizens on Youth Media Exchange
Creators of Youth Media Exchange discuss the launch and development of the online social network for youth interested in using digital media tools to share information on major global issues.11/10/08
Filed by
Rik Panganiban
Rik Panganiban: Global Kids “Aha!” Moments from 2008
Rik Panganiban reports on Global Kids projects that leverage virtual worlds in support of the public good.11/10/08
Filed by
Sarah Jackson
“Real World Impacts from the Virtual World” and Sneak Preview of Foundations Sim
On Monday November 17, the MacArthur Foundation, the USC Network Culture Project and Global Kids will sponsor “Real World Impacts from the Virtual World” in Second Life.10/21/08
Filed by
Cathy Davidson
Davidson & Goldberg: Digital Media and Learning Competition Update
HASTAC’s co-founders celebrate the closing of another Digital Media and Learning Competition and note the progress of projects supported under the inaugural competition.10/09/08
Filed by
Connie Yowell
Recent Links in Digital Media & Learning
We’ve gathered links in digital media and learning from around the web over the past few weeks that seem worth highlighting. They include new blogs and social networking tools, interviews with gaming researchers, and cross continental texting.9/26/08
Filed by
Mizuko Ito
Mimi Ito: Launching the Futures of Learning Blog
Ito announces a new blog that will review innovative institutions, projects, and research in the field of new media and learning.9/16/08
Filed by
Connie Yowell
Connie Yowell: First National Survey on Gaming and Civics Out Today
MacArthur’s Education Director discusses a new report out today from the Pew Internet and American Life Project and The Civic Engagement Research Group at Mills College. The report, based on a national survey of teens, finds that youth game playing is universal, social and has potential to cultivate civic engagement.9/16/08
Filed by
Amanda Lenhart
Amanda Lenhart: Gaming is an Integral Part of Teens’ Social Lives
Pew Senior Research Specialist and primary author of the Teens, Video Gaming and Civics report reflects on the prevalence and sociability of gaming.9/16/08
Filed by
Joseph Kahne
Joe Kahne: The Civic Potential of Video Games
Director of Mills College Civic Education Research Group explains civics-related survey findings and identifies areas for further investigation.9/11/08
Filed by
Patrick Whitney
Patrick Whitney: The Last Model T
The Director of IIT’s Institute of Design argues that the school system is the only institution that has not transformed in the last century.8/28/08
Filed by
Keith Krueger
Bosco & Krueger: Responding to the Digital Disconnect at School
The CEO of the Consortium for School Networking and a Professor Emeritus at Western Michigan University discuss a new initiative designed to assess how school leaders are affecting the use of Web 2.0 applications in schools.8/18/08
Filed by
David Theo Goldberg
Second Digital Media and Learning Competition Focuses on Participatory Learning, Goes International
HASTAC co-founders Cathy Davidson and David Theo Goldberg announce launch of 2008 Digital Media and Learning Competition.8/12/08
Filed by
Douglas Thomas
Thomas & Kafai: Tweens and Reproductive Health in Virtual Worlds
Professors at USC and the University of Pennsylvania describe a new research effort aimed at understanding how tweens explore and share information about reproductive health in the virtual world of Whyville.net.7/21/08
Filed by
Jonathan Fanton
Jonathan Fanton: New Grants this Summer
MacArthur’s President announces new grants in Digital Media and Learning.6/10/08
Filed by
Andrew Flanagin




