Blog Archives
Browse Stories By
7/06/12
Filed by
Sarah Jackson
John Seeley Brown and Constance Steinkuehler Squire at the Aspen Ideas Festival on Why Games Matter for Learning
Brown and Squire were among leading minds from around the world who hosted discussions on a range of topics as part of the the annual Aspen Ideas Festival.7/02/12
Filed by
Sarah Jackson
How New Media May Help Invigorate the Political Life of the Next Generation
A new study finds that taking part in interest-driven activities using new media, whether it be gaming or sports or technology, lays an important foundation for political engagement down the line.6/29/12
Filed by
Kelsey Herron
School Librarian’s Favorite Websites for Teaching and Learning
The American Association of School Librarians (AASL) announced the recipients of the 2012 Best Websites for Teaching and Learning. Plus, librarians speak out about the importance of libraries to academic success.6/27/12
Filed by
Sarah Jackson
Through Robotics, Girls Find a Future in Engineering
We loved this new video over at KQED’s MindShift about 16-year-old Kam Gan, a 10th-grade student living in San Francisco, who immigrated from Guangzhou, China was she was 12.6/25/12
Filed by
Sarah Jackson
Mozilla Kicks Off The Summer Code Party
This weekend the Mozilla Foundation began its Summer Code Party with a bang, holding more than 125 events all over the world to teach people how to make things for the web.6/22/12
Filed by
Christine Cupaiuolo
PLAYBACK: School is Out, Learning is In
Concerns over the level of academic preparedness in the United States are reflected in numerous stories about how to stem the “summer slide”—the loss of math and reading skills that can occur when the school year ends. In this week’s PLAYBACK, we’ve pulled together a number of recommended activities, most with a digital component, to keep skills sharp while having fun.6/21/12
Filed by
Christine Cupaiuolo
Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community
Randall Fujimoto recently delivered an insightful commencement address about games and failure. But as a recent Kickstarter campaign suggests, supportive environments in which gamers can fail safely are not the default for girls and women.6/20/12
Filed by
Kelsey Herron
Digital Badges For Learning in the Classroom and Beyond
A pair of stories by Education Week reporter Katie Ash provides a big-picture overview of the pros and cons of digital badges and a close-up look at how badges are being used in a graduate course.6/19/12
Filed by
Sarah Jackson
After School, New York City Youth Design Technology for a Better World
Young people in grades 6-12 in the New York City area gathered on June 2 to show off their technology and media projects at the 4th annual Emoti-Con! Festival, competing for prizes in innovation and potential for social impact.6/18/12
Filed by
Christine Cupaiuolo
Playing Around With Games, Seriously
Katie Salen talks with SmartPlanet about the Quest to Learn school model; a look at how a school-based game design program offers students in a rural West Virginia community a window to the world; and the adoption of game-based learning in higher education.6/15/12
Filed by
Christine Cupaiuolo
PLAYBACK: The Promise and Peril of E-Books, and the Library of the Future
How mobile technologies, social networking and e-reading are changing libraries; the rise of e-reading and the downside of e-books, including why the e-book you want isn’t available; and how to improve e-book quality in academia.6/14/12
Filed by
Christine Cupaiuolo
All I Really Need to Know I Learned in Kindergarten: How to Use Twitter From Kindergarten to College
As Twitter continues to make more inroads into academic spaces, two recent articles demonstrate its use across the educational spectrum and explain how teachers are addressing privacy and other concerns.6/13/12
Filed by
Kelsey Herron
12-Year-Old App Developer Honored for “Disruptive Innovation”
Thomas Suarez, a 12-year-old from Los Angeles, was honored at the Tribeca Film Festival Disruptive Innovation Awards earlier this month. His app-creating company now sells four mobile applications for Apple’s iOS platform.6/12/12
Filed by
Sarah Jackson
The Kids Are Already There: Why (Legally) Allowing Young Children on Facebook May Make More Sense Than You Think
Experts say instead of promoting prohibition, we need to empower kids to have safe, positive experiences with technology.6/11/12
Filed by
Christine Cupaiuolo
















