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11/02/06

Filed by
Eric Zimmerman

Eric Zimmerman: Forget Serious Games

All too often, those who investigate and create serious games operate from a limited notion of what games can be.

Filed in: Games

 
 

11/02/06

Filed by
Henry Jenkins

Henry Jenkins: Building a library of documentaries about media makers

MIT’s Project NML is building a library of short documentaries showcasing the ethical and craft choices media makers face in creating and distributing their work.

Filed in:

 
 

10/31/06

Filed by
Connie Yowell

Connie Yowell: Media Literacy as week’s Spotlight, plus some Great Launch Coverage

After a launch recap, this week’s featured guests are introduced, including Nichole Pinkard, Henry Jenkins and Eric Zimmerman—all gathered under the banner of media literacy.

Filed in:

 
 

10/31/06

Filed by
Nichole Pinkard

Nichole Pinkard: Developing Opportunities for Urban Youth to become Digital

The University of Chicago is developing an Afterschool Digital Media Program to provide opportunities for urban youth to develop digital media fluency.

Filed in:

 
 

10/31/06

Filed by
Eric Zimmerman

Eric Zimmerman: Let them make games! - the Game Designer project

Game Designer, a MacArthur-funded collaboration between Gamelab and the GAPPS lab at the University of Wisconsin-Madison, teaches literacy through game design and creation.

Filed in: Games

 
 

10/31/06

Filed by
Henry Jenkins

Henry Jenkins: Transmedia Improv encourages learning by remixing media

Artists have long built upon each others’ work. Shouldn’t schools be helping to think about the ethics and poetics of remixing?

Filed in:

 
 

10/29/06

Filed by
Cathy Davidson

Cathy Davidson: Relearning How to Learn

I hope MacArthur supports some risky projects where the learning potential is enormous even if the possibility of failure is high, and puts its clout and impeccable reputation behind the visionary.

Filed in:

 
 

10/26/06

Filed by
Mizuko Ito

Mimi Ito: Kids and Commercial Culture

What does “consumerism” mean in an era of Tivo, Internet distribution, niche media markets, and DIY media culture?

Filed in:

 
 

10/25/06

Filed by
James Paul Gee

(Part II)—James Paul Gee: Good Games are Good for Good Learning, **But**...

Video games hold out great promise as a way to enhance learning, but we need to go beyond the game as a piece of software to really speak to the conditions necessary for deep learning to occur.

Filed in: Games

 
 

10/25/06

Filed by
Barry Joseph

Barry Joseph: How do you bring a youth development model on global issues into a virtual world?

Global Kids shares best practices from their global education programs run for teens in Second Life.

Filed in: Virtual Worlds

 
 

10/24/06

Filed by
James Paul Gee

James Paul Gee: Good Games are Good for Good Learning (part I)

Good video games are good for learning.  When we compare how they recruit learning, I believe we see ways in which learning can be enhanced in and out of school, with or without using games.

Filed in: Games

 
 

10/24/06

Filed by
Lucky Figtree

Youth Voice: Can Teens In A Virtual Summer Camp Take Action On A Real World Issue?

Lucky Figtree is the screen name of a teen involved with the global education programs in the virtual world Second Life.

Filed in: Virtual Worlds

 
 

10/23/06

Filed by
Mizuko Ito

Mimi Ito: Do young people really take “naturally” to digital media?

Although kids’ use of the Internet and video games may seem effortless, it actually takes a lot of effort, ongoing learning, and a supportive social environment.

Filed in:

 
 

10/22/06

Filed by
Cathy Davidson

Cathy Davidson: The Future of Institutions: Skunkworks!

At the MacArthur launch, someone mentioned the “skunkworks model”—my favorite tactic for institional innovation.  The name comes from a moonshine factory in the Lil Abner cartoons.  Shine on!

Filed in:

 
 

10/20/06

Filed by
danah boyd

danah boyd: coverage from MacArthur’s launch of the Digital Media and Learning Initiative

Yesterday i had the fortune to participate in the launch so that i could bringing you, our dear new readers, some sense of what took place.  First an overview, and then i want to dive in and highlight some of the key take-aways of the conversation…
 
 

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