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11/02/06
Filed by
Eric Zimmerman
Eric Zimmerman: Forget Serious Games
All too often, those who investigate and create serious games operate from a limited notion of what games can be.11/02/06
Filed by
Henry Jenkins
Henry Jenkins: Building a library of documentaries about media makers
MIT’s Project NML is building a library of short documentaries showcasing the ethical and craft choices media makers face in creating and distributing their work.10/31/06
Filed by
Connie Yowell
Connie Yowell: Media Literacy as week’s Spotlight, plus some Great Launch Coverage
After a launch recap, this week’s featured guests are introduced, including Nichole Pinkard, Henry Jenkins and Eric Zimmerman—all gathered under the banner of media literacy.10/31/06
Filed by
Nichole Pinkard
Nichole Pinkard: Developing Opportunities for Urban Youth to become Digital
The University of Chicago is developing an Afterschool Digital Media Program to provide opportunities for urban youth to develop digital media fluency.10/31/06
Filed by
Eric Zimmerman
Eric Zimmerman: Let them make games! - the Game Designer project
Game Designer, a MacArthur-funded collaboration between Gamelab and the GAPPS lab at the University of Wisconsin-Madison, teaches literacy through game design and creation.10/31/06
Filed by
Henry Jenkins
Henry Jenkins: Transmedia Improv encourages learning by remixing media
Artists have long built upon each others’ work. Shouldn’t schools be helping to think about the ethics and poetics of remixing?10/29/06
Filed by
Cathy Davidson
Cathy Davidson: Relearning How to Learn
I hope MacArthur supports some risky projects where the learning potential is enormous even if the possibility of failure is high, and puts its clout and impeccable reputation behind the visionary.10/26/06
Filed by
Mizuko Ito
Mimi Ito: Kids and Commercial Culture
What does “consumerism” mean in an era of Tivo, Internet distribution, niche media markets, and DIY media culture?10/25/06
Filed by
James Paul Gee
(Part II)—James Paul Gee: Good Games are Good for Good Learning, **But**...
Video games hold out great promise as a way to enhance learning, but we need to go beyond the game as a piece of software to really speak to the conditions necessary for deep learning to occur.10/25/06
Filed by
Barry Joseph
Barry Joseph: How do you bring a youth development model on global issues into a virtual world?
Global Kids shares best practices from their global education programs run for teens in Second Life.10/24/06
Filed by
James Paul Gee
James Paul Gee: Good Games are Good for Good Learning (part I)
Good video games are good for learning. When we compare how they recruit learning, I believe we see ways in which learning can be enhanced in and out of school, with or without using games.10/24/06
Filed by
Lucky Figtree
Youth Voice: Can Teens In A Virtual Summer Camp Take Action On A Real World Issue?
Lucky Figtree is the screen name of a teen involved with the global education programs in the virtual world Second Life.10/23/06
Filed by
Mizuko Ito
Mimi Ito: Do young people really take “naturally” to digital media?
Although kids’ use of the Internet and video games may seem effortless, it actually takes a lot of effort, ongoing learning, and a supportive social environment.10/22/06
Filed by
Cathy Davidson
Cathy Davidson: The Future of Institutions: Skunkworks!
At the MacArthur launch, someone mentioned the “skunkworks model”—my favorite tactic for institional innovation. The name comes from a moonshine factory in the Lil Abner cartoons. Shine on!10/20/06
Filed by
danah boyd




