Blog Archives
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7/20/11
Filed by
Christine Cupaiuolo
The Three Laws of Robotics in the Classroom
Learning with robotics can enhance science, technology, engineering and math concepts. It’s also fun.7/19/11
Filed by
Sarah Jackson
Technology Brings Bronx Teens Closer to Their Own Neighborhood
A new game created by New York City teens is designed to connect young people to their community.7/15/11
Filed by
Christine Cupaiuolo
PLAYBACK: Playing with Education, Or: Using the Digital World to Make Sense of the Real World
One of the ways to determine if a revolution is happening in education is if things that were thought to be the antithesis of good pedagogy are actually becoming the most dynamic way to teach. Welcome to this week’s Playback, which features the instructional power of everything from “Angry Birds” to virtual worlds.7/14/11
Filed by
Sarah Jackson
L.A. Students Use Video to Tell Personal Stories of Immigration and Migration
“Barefoot Basketball” is part of the series called “How Did I Get Here?”. The youth-produced video was shown on L.A. Metro buses as part of the Out the Window project.7/13/11
Filed by
Christine Cupaiuolo
Getting Meta: Digital Literacy Is As Much About Context and History As Skills
We need to know what makes technology popular and what makes it relevant if we are to make our own impact on the digital world.7/11/11
Filed by
Sarah Jackson
The New Academic Publishing: Digital First
A new publishing platform aims to gain attention for academic work published on the web.7/08/11
Filed by
Sarah Jackson
PLAYBACK: Building a Blueprint for Learning with Technology
Early learning and new media; games and the new learning “grit”; and the library 2.011 conference calls for papers.7/06/11
Filed by
Christine Cupaiuolo
A Digital Literacy for Everyone: S. Craig Watkins, Douglas Rushkoff, John Jones and Barbara Fister on Improving Access and Understanding
Participation and literacy gaps have accompanied the explosion of social media and digital devices, sparking a call for more awareness and education in what it means to filter so much of our lives through this technology.7/05/11
Filed by
Christine Cupaiuolo
IMLS Releases Grant Guidelines for Learning Labs in Libraries and Museums
The Institute of Museum and Library Services has announced application guidelines for Learning Labs in Libraries and Museums, a project funded jointly by IMLS and the MacArthur Foundation.7/01/11
Filed by
Christine Cupaiuolo
PLAYBACK: The Digital Revolution Has Just Begun: What We Like, What Works, and What Matters
How tablets, iPads, apps, cell phones and e-readers are revolutionizing comics, content, education technology, relationships and your parents. Plus, coverage of the annual ISTE conference and a new PBS content platform for teachers.6/30/11
Filed by
Christine Cupaiuolo
The Pottermore Effect on Ebooks and Transmedia Storytelling
Author J.K. Rowling announced the next chapter in the Harry Potter series—a new website called Pottermore—sending shivers through the publishing world.6/29/11
Filed by
Sarah Jackson
Teaching Students to Be Multimedia Storytellers
A new collection on NWP’s Digital Is site focuses on using transmedia tools in the classroom.6/28/11
Filed by
Sarah Jackson
The Digital Era Needs Human Guides: Why Your School Should Keep, Not Cut, the Librarian
The New York Times covers continuing cuts in school librarian positions across the country. But advocates say instead of targeting them for cuts, administrators should be looking to librarians to provide needed leadership in digital literacy education.6/27/11
Filed by
Christine Cupaiuolo
Supreme Court Rules Against Ban on Violent Video Games, Equates Games to Literature
The 7-2 Supreme Court ruling, excerpted here, shows a surprisingly high level of respect for kids making their own decisions about the media they read, watch and play.6/24/11
Filed by
Christine Cupaiuolo













