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7/20/11

Filed by
Christine Cupaiuolo

The Three Laws of Robotics in the Classroom

Learning with robotics can enhance science, technology, engineering and math concepts. It’s also fun.

Filed in: STEM

 
 

7/19/11

Filed by
Sarah Jackson

Technology Brings Bronx Teens Closer to Their Own Neighborhood

A new game created by New York City teens is designed to connect young people to their community.
 
 

7/15/11

Filed by
Christine Cupaiuolo

PLAYBACK: Playing with Education, Or: Using the Digital World to Make Sense of the Real World

One of the ways to determine if a revolution is happening in education is if things that were thought to be the antithesis of good pedagogy are actually becoming the most dynamic way to teach. Welcome to this week’s Playback, which features the instructional power of everything from “Angry Birds” to virtual worlds.
 
 

7/14/11

Filed by
Sarah Jackson

L.A. Students Use Video to Tell Personal Stories of Immigration and Migration

“Barefoot Basketball” is part of the series called “How Did I Get Here?”. The youth-produced video was shown on L.A. Metro buses as part of the Out the Window project.
 
 

7/13/11

Filed by
Christine Cupaiuolo

Getting Meta: Digital Literacy Is As Much About Context and History As Skills

We need to know what makes technology popular and what makes it relevant if we are to make our own impact on the digital world.
 
 

7/11/11

Filed by
Sarah Jackson

The New Academic Publishing: Digital First

A new publishing platform aims to gain attention for academic work published on the web.

Filed in: Schools

 
 

7/08/11

Filed by
Sarah Jackson

PLAYBACK: Building a Blueprint for Learning with Technology

Early learning and new media; games and the new learning “grit”; and the library 2.011 conference calls for papers.

Filed in: Games, Libraries, Schools

 
 

7/06/11

Filed by
Christine Cupaiuolo

A Digital Literacy for Everyone: S. Craig Watkins, Douglas Rushkoff, John Jones and Barbara Fister on Improving Access and Understanding

Participation and literacy gaps have accompanied the explosion of social media and digital devices, sparking a call for more awareness and education in what it means to filter so much of our lives through this technology.
 
 

7/05/11

Filed by
Christine Cupaiuolo

IMLS Releases Grant Guidelines for Learning Labs in Libraries and Museums

The Institute of Museum and Library Services has announced application guidelines for Learning Labs in Libraries and Museums, a project funded jointly by IMLS and the MacArthur Foundation.

Filed in: Libraries, Museums, STEM

 
 

7/01/11

Filed by
Christine Cupaiuolo

PLAYBACK: The Digital Revolution Has Just Begun: What We Like, What Works, and What Matters

How tablets, iPads, apps, cell phones and e-readers are revolutionizing comics, content, education technology, relationships and your parents. Plus, coverage of the annual ISTE conference and a new PBS content platform for teachers.
 
 

6/30/11

Filed by
Christine Cupaiuolo

The Pottermore Effect on Ebooks and Transmedia Storytelling

Author J.K. Rowling announced the next chapter in the Harry Potter series—a new website called Pottermore—sending shivers through the publishing world.

Filed in: Games, Virtual Worlds

 
 

6/29/11

Filed by
Sarah Jackson

Teaching Students to Be Multimedia Storytellers

A new collection on NWP’s Digital Is site focuses on using transmedia tools in the classroom.

Filed in: Media Literacy, Schools

 
 

6/28/11

Filed by
Sarah Jackson

The Digital Era Needs Human Guides: Why Your School Should Keep, Not Cut, the Librarian

The New York Times covers continuing cuts in school librarian positions across the country. But advocates say instead of targeting them for cuts, administrators should be looking to librarians to provide needed leadership in digital literacy education.

Filed in: Libraries, Schools

 
 

6/27/11

Filed by
Christine Cupaiuolo

Supreme Court Rules Against Ban on Violent Video Games, Equates Games to Literature

The 7-2 Supreme Court ruling, excerpted here, shows a surprisingly high level of respect for kids making their own decisions about the media they read, watch and play.

Filed in: Games, Media Literacy

 
 

6/24/11

Filed by
Christine Cupaiuolo

PLAYBACK: Games Have Changed the World ... Can the World Change Games to Save Itself?

Al Gore declares games “the new normal” and other news from Games for Change; “Portal 2” to allow educators to match game to lesson plans; “Virulent” launches at Games + Learning + Society conference; “Vanished” concludes sci-fi mystery; and an interview with a new college grad on the future of gaming.
 
 

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