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4/09/12

Filed by
Christine Cupaiuolo

I, Robot: Master Lego Builders, All-Girl Robotics Teams and Architects of the Future

National Robotics Week gets underway, inspiring students to pursue careers in robotics and related STEM fields. Plus, meet the youngest Lego Master Model Builder; five reasons not to buy gendered Lego’s; and the rise of all-girl robotics teams.

Filed in: After School, STEM

 
 

4/05/12

Filed by
Kelsey Herron

Identifying Quality Digital Resources for Early Learning

The Fred Roger’s Center launches Ele to share digital resources that support early learning and development. Experts say the most important resource is still face-to-face conversation.
 
 

4/04/12

Filed by
Christine Cupaiuolo

Circle of 6 Anti-Violence App Builds Upon Friendship and Texting

The Circle of 6 iPhone App, one of the winners of the White House Apps Against Abuse technology challenge, uses text messaging to try to prevent violence and promote healthy relationships, especially among teenagers and college students.

Filed in: Mobile, Safety

 
 

4/03/12

Filed by
Christine Cupaiuolo

Badges in Action: Global Kids, Girl Scouts Develop New Badge Systems for Learning

Global Kids and a local Girl Scouts council provide examples of how badges might be used to credentialize learning, while Doug Belshaw notes the future of badges is still unknown—and that’s OK.
 
 

4/01/12

Filed by
Christine Cupaiuolo

PLAYBACK: Technology in Education: What’s Fun, What’s Essential and What Students Aren’t Learning

Clickers go mainstream; universities monitor what student athletes posts online; an examination of the role of technology vs. the purpose of education; and why more schools are teaching non-computer science majors “computational thinking”—all in this week’s PLAYBACK.
 
 

3/29/12

Filed by
Kelsey Herron

Jim Gee on The Use of Video Games for Learning About Learning

In a new video at Edutopia, games and learning expert James Paul Gee says education should be more like a well-designed video game.

Filed in: Games

 
 

3/27/12

Filed by
Christine Cupaiuolo

Surveys on Teens Texting and Consequences for Sexting

Pew releases a new survey on the number of texts teens send per day, and a separate study shows that most adults support education instead of legal consequences for teens involved in sexting.
 
 

3/24/12

Filed by
Christine Cupaiuolo

PLAYBACK: Protecting Passwords and Privacy in a Digital Age

Facebook comes down on employers requesting passwords; teenagers share passwords as a sign of trust, a practice they might learn from their parents; technology experts comment on online privacy; and why spring breakers may be cutting back on fun in the sun—all in this week’s PLAYBACK.
 
 

3/23/12

Filed by
Christine Cupaiuolo

Questioning Culture and Technology: Students’ Stories at DML Conference

At this year’s Digital Media and Learning Conference, attendees heard from a group of experts that rarely appear at such events: students.
 
 

3/22/12

Filed by
Kelsey Herron

College Students Now Prefer Reading Digital Books to Print, Survey Finds

Tablet ownership among college students and college-bound high school students has more than tripled since last year, according to poll results released last week.
 
 

3/19/12

Filed by
Christine Cupaiuolo

To Fully Engage With Kony 2012, Students Need to Become Media Producers

While the “Kony 2012” video and surrounding criticism make for a great case study, for students to fully understand the complexities, and to approach it as critical consumers, they need a strong grounding in digital and media literacies.
 
 

3/18/12

Filed by
Christine Cupaiuolo

PLAYBACK: How to Tell a True Activism Story: Teachable Moments of Kony 2012

How can “Kony 2012” serve as a teachable moment? In this round up of discussions and critiques, we look at how and why young people engaged with “Kony 2012” and the importance of factual—and emotional—storytelling.
 
 

3/15/12

Filed by
Kelsey Herron

Districts, Educators Work to Implement Online Learning Mandates

In Idaho and around the country school districts experiment with new models for online classes.

Filed in: Policy, Schools

 
 

3/14/12

Filed by
Christine Cupaiuolo

Launching Red Bird Into Space: Angry Birds Goes for Ride With NASA

NASA is playing a key role in the fourth installment of the popular mobile- and browser-based game “Angry Birds.” Plus, how physics teachers are using the game with student-scientists in the classroom.

Filed in: Games, STEM

 
 

3/12/12

Filed by
Christine Cupaiuolo

Calling All Game Makers: National STEM Video Game Challenge Extends Deadline

The 2012 National STEM Video Game Challenge is extending the application deadline and making a push for submissions from college students and educators.

Filed in: Games, STEM

 
 

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