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5/24/12

Filed by
Kelsey Herron

Student Game Designers Win Big in National STEM Video Game Challenge

The winners of the 2012 National STEM Video Game Challenge were announced this week at The Atlantic’s Technologies in Education Forum in Washington, D.C.

Filed in: Games, STEM

 
 

5/23/12

Filed by
Christine Cupaiuolo

This is (Not) Just a Test: Ender’s Game and the Gamification of Testing

The move to cloak testing in authentic gaming activities that kids enjoy brings to mind the classic, and prescient, science fiction novel “Ender’s Game.” The film adaptation is now in the works.

Filed in: Assessment, Games

 
 

5/22/12

Filed by
Sarah Jackson

Every Child A Maker: New Maker Education Initiative Launches

A new nonprofit from the creator of the popular Maker Faires aims to bring opportunities for hands-on learning to schools, museums, and community centers across the country.
 
 

5/20/12

Filed by
Christine Cupaiuolo

Experts Split on Future of Gamification; Knight Studies Social Impact Games; Explaining Privilege via Role Playing Games

A new report looks at whether gaming elements will become more embedded in daily life, including education, by 2020. Plus, the Knight Foundation evaluates the impact of two real world social impact games, and John Scalzi explains why “straight white male” is the lowest difficulty setting.
 
 

5/18/12

Filed by
Sarah Jackson

Designing Winning Robots Requires Passion for Learning Outside the Classroom

In a powerful example of connected learning, members of Team Antipodes, an all-girl robotics club, live out their passion for technology, collaboration, and hands-on learning.

Filed in: After School, STEM

 
 

5/16/12

Filed by
Kelsey Herron

Can Apps Be Educational For Preschoolers?

The New America Foundation’s Lisa Guernsey reviews what we know about whether interactive screen time can be a valid teaching tool for young children.
 
 

5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

5/10/12

Filed by
Christine Cupaiuolo

Games Even a Bureaucracy Could Love: The Future of Testing and Data-Driven Learning

With testing and Common Core Standards gaining steam in school reform circles, some educators are asking how to ensure that digital tools like computer-based “stealth assessments” will change classrooms for the better.
 
 

5/09/12

Filed by
Kelsey Herron

Online Classes Invite Students to Join the Ivy League, Kind Of

Academic titans Harvard and MIT advance the MOOC movement, offering free online courses offered by both universities. But these courses still beg the question: How can we take advantage of technology to reimagine learning, online and beyond?

Filed in: Assessment, Schools

 
 

5/06/12

Filed by
Christine Cupaiuolo

PLAYBACK: Making Media, Engaging in Democracy, and Working Toward the Future

“Great quotes” about learning and change; Pew survey on teens and videos; S. Craig Watkins on critical design literacy and pathways to youth participation; digital media literacy and civic engagement in Oakland schools—and how it all adds up to future work skills.
 
 

5/04/12

Filed by
Kelsey Herron

Teaching With YouTube Just Got Easier Thanks to TED-Ed

Ever wanted to make a lesson plan out of a YouTube video? Now you can, thanks to TED-Ed, a new platform developed by TED, best known for its videos of innovative people with “ideas worth spreading.”

Filed in: Media Literacy, Schools

 
 

4/30/12

Filed by
Christine Cupaiuolo

Watching Children Grow Up in Public Spaces: “Lotte Time Lapse” in the Age of Sharing

Nearly 5 million of us have watched Lotte Hofmeester grow up, literally before our eyes, giving rise to the question: At what age should kids be able to decide for themselves whether they want their past, or their present, shared with the world?

Filed in: Family, Social Media

 
 

4/29/12

Filed by
Christine Cupaiuolo

PLAYBACK: Hacking Education, MIT Students to the (STEM) Rescue, Teaching Media Literacy and More

This week’s Playback looks at issues of digital access and how education is being re-thought and re-taught in the United States and around the world.
 
 

4/26/12

Filed by
Christine Cupaiuolo

Jamming the System: Standardized Tests, Automated Grading and the Future of Writing

Standardized testing—and now, standardized grading—are the bane of teachers and thoughtful administrators. So how can we harness the positive side of digital media and learning?
 
 

4/25/12

Filed by
Kelsey Herron

Finding “Unedited Moments” in the Digital World: Listening to Sherry Turkle and Her Critics

Psychologist Sherry Turkle argues that the frequency with which we dive into our own devices while in the presence of others has led to “a new way of being ‘alone together.’” We sacrifice conversation for mere connection. But critics say there’s more to the story.

Filed in: Identity, Social Media

 
 

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