Blog Archives: Games

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2/06/12

Filed by
Sarah J.

A Game Designer At The White House?

The White House Office of Technology Policy has hired its first social scientist-game designer. We can’t wait to see what she comes up with.

Filed in: Games, Policy

 
 

1/30/12

Filed by
Sarah J.

SMALLab’s FLOW Encourages Students to be (Physically) Active Learners

In classrooms using FLOW, a new “embodied learning environment,” students are encouraged to stand up, move around, and make some noise.
 
 

1/13/12

Filed by
Sarah J.

PLAYBACK: Pedagogy, Coding and Teaching Kids to Think Deeply

Idaho teachers resist technology push; teens adapt the Xbox to help patients; & why learning to code may be harder than you think, all in this week’s Playback.
 
 

1/12/12

Filed by
Christine C.

LEGO Called Upon to Treat Girls and Boys as Equals

Back in the early 1980s, a young girl with red braids and blue jeans proudly held up a LEGO creation. Today, LEGO thinks the best way to market to girls is with parties and beauty shops. Welcome to the new gender divide in STEM-related toys.

Filed in: Games, STEM

 
 

12/20/11

Filed by
Christine C.

Where Gaming Rules: Middle School Students Accept the Challenge at ChicagoQuest

At ChicagoQuest, a new charter school, getting out of your seat and collaborating with others is encouraged. Here, games aren’t add-ons to the curriculum—they are the curriculum.

Filed in: Games, Schools

 
 

11/30/11

Filed by
Christine C.

Videos Games in the Classroom: Learning as an Interesting Journey

Some teachers don’t just embrace video games in the classroom; they design them. A look at how gaming is changing learning, plus ground-breaking game reviews by Seth Schiesel.

Filed in: Games, Schools, STEM

 
 

11/16/11

Filed by
Sarah J.

Can You Design Video Games to Teach STEM? National Challenge Open to Students and Pros

The Joan Ganz Cooney Center and E-Line Media, a publisher of game-based learning products, just announced the launch of the second National STEM Video Game Challenge.

Filed in: Games, STEM

 
 

10/22/11

Filed by
Christine C.

PLAYBACK: Libraries as Spaces for Collaboration, Critical Thinking and Comics

In this week’s PLAYBACK, we look at the changing role of libraries in both academic and community settings. Plus, librarians at Comic Con and a new book that aims to teach kids computer programming. It’s fiction, and it looks good.
 
 

8/05/11

Filed by
Christine C.

Understanding Difference: What Happens When We Recognize That Different People Become (Digitally) Literate In Different Ways

A recognition of the pressing need for “digitial literacy” challenges the ways we teach and learn, but the technology and social media behind it can create barriers to access and understanding. Welcome to this week’s Playback, where everything is more complicated than it seems.
 
 

7/15/11

Filed by
Christine C.

PLAYBACK: Playing with Education, Or: Using the Digital World to Make Sense of the Real World

One of the ways to determine if a revolution is happening in education is if things that were thought to be the antithesis of good pedagogy are actually becoming the most dynamic way to teach. Welcome to this week’s Playback, which features the instructional power of everything from “Angry Birds” to virtual worlds.
 
 

7/08/11

Filed by
Sarah J.

PLAYBACK: Building a Blueprint for Learning with Technology

Early learning and new media; games and the new learning “grit”; and the library 2.011 conference calls for papers.

Filed in: Games, Libraries, Schools

 
 

6/30/11

Filed by
Christine C.

The Pottermore Effect on Ebooks and Transmedia Storytelling

Author J.K. Rowling announced the next chapter in the Harry Potter series—a new website called Pottermore—sending shivers through the publishing world.

Filed in: Games, Virtual Worlds

 
 

6/27/11

Filed by
Christine C.

Supreme Court Rules Against Ban on Violent Video Games, Equates Games to Literature

The 7-2 Supreme Court ruling, excerpted here, shows a surprisingly high level of respect for kids making their own decisions about the media they read, watch and play.

Filed in: Games, Media Literacy

 
 

6/24/11

Filed by
Christine C.

PLAYBACK: Games Have Changed the World ... Can the World Change Games to Save Itself?

Al Gore declares games “the new normal” and other news from Games for Change; “Portal 2” to allow educators to match game to lesson plans; “Virulent” launches at Games + Learning + Society conference; “Vanished” concludes sci-fi mystery; and an interview with a new college grad on the future of gaming.
 
 

4/29/11

Filed by
Sarah J.

PLAYBACK: The Power of The Game

Whyville’s Jim Bower on the death of the textbook; Gates Foundation announces funding for game-based learning; Achieving e-quality in children’s media; Joi Ito on open-source leadership; and Earth Day produces the best hack jam ever.
 
 

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