Blog Archives: Games

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5/24/12

Filed by
Kelsey Herron

Student Game Designers Win Big in National STEM Video Game Challenge

The winners of the 2012 National STEM Video Game Challenge were announced this week at The Atlantic’s Technologies in Education Forum in Washington, D.C.

Filed in: Games, STEM

 
 

5/23/12

Filed by
Christine Cupaiuolo

This is (Not) Just a Test: Ender’s Game and the Gamification of Testing

The move to cloak testing in authentic gaming activities that kids enjoy brings to mind the classic, and prescient, science fiction novel “Ender’s Game.” The film adaptation is now in the works.

Filed in: Assessment, Games

 
 

5/20/12

Filed by
Christine Cupaiuolo

Experts Split on Future of Gamification; Knight Studies Social Impact Games; Explaining Privilege via Role Playing Games

A new report looks at whether gaming elements will become more embedded in daily life, including education, by 2020. Plus, the Knight Foundation evaluates the impact of two real world social impact games, and John Scalzi explains why “straight white male” is the lowest difficulty setting.
 
 

5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

5/10/12

Filed by
Christine Cupaiuolo

Games Even a Bureaucracy Could Love: The Future of Testing and Data-Driven Learning

With testing and Common Core Standards gaining steam in school reform circles, some educators are asking how to ensure that digital tools like computer-based “stealth assessments” will change classrooms for the better.
 
 

4/14/12

Filed by
Christine Cupaiuolo

“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade

The viral success of “Caine’s Arcade” has not only changed the life of a 9-year-old boy with a warehouse-sized imagination—it’s changing the conversation about learning and play.
 
 

4/11/12

Filed by
Kelsey Herron

How MTV and Digital Games Like Angry Birds Help Kids Learn to Draw the Line on Cyberbullying

MTV teams up with the widely popular game “Angry Birds” to help kids understand the difference between digital use and abuse.

Filed in: Games, Media Literacy

 
 

3/29/12

Filed by
Kelsey Herron

Jim Gee on The Use of Video Games for Learning About Learning

In a new video at Edutopia, games and learning expert James Paul Gee says education should be more like a well-designed video game.

Filed in: Games

 
 

3/14/12

Filed by
Christine Cupaiuolo

Launching Red Bird Into Space: Angry Birds Goes for Ride With NASA

NASA is playing a key role in the fourth installment of the popular mobile- and browser-based game “Angry Birds.” Plus, how physics teachers are using the game with student-scientists in the classroom.

Filed in: Games, STEM

 
 

3/12/12

Filed by
Christine Cupaiuolo

Calling All Game Makers: National STEM Video Game Challenge Extends Deadline

The 2012 National STEM Video Game Challenge is extending the application deadline and making a push for submissions from college students and educators.

Filed in: Games, STEM

 
 

2/06/12

Filed by
Sarah Jackson

A Game Designer At The White House?

The White House Office of Technology Policy has hired its first social scientist-game designer. We can’t wait to see what she comes up with.

Filed in: Games, Policy

 
 

1/30/12

Filed by
Sarah Jackson

SMALLab’s FLOW Encourages Students to be (Physically) Active Learners

In classrooms using FLOW, a new “embodied learning environment,” students are encouraged to stand up, move around, and make some noise.
 
 

1/13/12

Filed by
Sarah Jackson

PLAYBACK: Pedagogy, Coding and Teaching Kids to Think Deeply

Idaho teachers resist technology push; teens adapt the Xbox to help patients; & why learning to code may be harder than you think, all in this week’s Playback.
 
 

1/12/12

Filed by
Christine Cupaiuolo

LEGO Called Upon to Treat Girls and Boys as Equals

Back in the early 1980s, a young girl with red braids and blue jeans proudly held up a LEGO creation. Today, LEGO thinks the best way to market to girls is with parties and beauty shops. Welcome to the new gender divide in STEM-related toys.

Filed in: Games, STEM

 
 

12/20/11

Filed by
Christine Cupaiuolo

Where Gaming Rules: Middle School Students Accept the Challenge at ChicagoQuest

At ChicagoQuest, a new charter school, getting out of your seat and collaborating with others is encouraged. Here, games aren’t add-ons to the curriculum—they are the curriculum.

Filed in: Games, Schools

 
 

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