Blog Archives: Games

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3/18/11

Filed by
Christine Cupaiuolo

PLAYBACK: Blog/Tweet Against Literacy Budget Cuts

Kids play with augmented reality; teaching about Japan; YouTube goes to college; text books go digital; and tweetup at the museum.
 
 

3/08/11

Filed by
Sarah Jackson

Digital Fabrication, Virtual Beetles and Re-Learning the Rules of Chemistry: New Innovations in Digital Media & Learning

We’re back from the 2011 Digital Media and Learning Conference in Long Beach, Calif. While there, we checked in on the Digital Media and Learning Competition winners showcase.
 
 

2/18/11

Filed by
Christine Cupaiuolo

PLAYBACK: How Academics, Journalists, Librarians and Museum Administrators Engage the Digital World

The Met embraces technology to get visitors to embrace art; ebooks and the future of storytelling; how to use Facebook with students without being friends; what teachers and students can learn from Justin Bieber’s fans; academics and avatars; and how Twitter teaches media literacy.
 
 

2/09/11

Filed by
Sarah Jackson

Jane McGonigal on Harnessing the Power of Games for Change

In her new book game designer Jane McGonigal argues that video games can help improve our lives and solve real world problems.

Filed in: Civic Engagement, Games

 
 

2/08/11

Filed by
Sarah Jackson

Why Parents Should Play Video Games with Their Daughters

A new study shows gaming can help girls stay connected.
 
 

2/01/11

Filed by
Sarah Jackson

New Games-Based Charter School to Open in Chicago

Quest to Learn is coming to Chicago. The Chicago Board of Education last week approved a bid for a new charter school that will immerse kids in hands-on learning, with digital media at its core. The school will open in fall 2011.

Filed in: Games, Schools

 
 

1/28/11

Filed by
Sarah Jackson

PLAYBACK: Students Lead the Way, Following Kindergarten’s Digital Engineers into the Classrooms of the Future

Interest-driven learning; predictions for even more contributions from student programmers; the Games, Learning and Society Conference 2011 calls for papers, and much more.
 
 

1/20/11

Filed by
Sarah Jackson

Gaming: “A New Force of Digital Activism” and a STEM Learning Tool

Mashable surveys the use of games for social change; and vote for your favorites in the National STEM Video Game Challenge.
 
 

1/14/11

Filed by
Sarah Jackson

PLAYBACK: Following Digital Media’s Innovators

Digital Media & Learning Competition turns 4; FIRST Robotics Competition turns 20; scientists crowdsource to advance research; and Esther Wojcicki posts digital literacy lesson plans.
 
 

1/10/11

Filed by
Sarah Jackson

“Gamestar Mechanic” Honored for Digital Creativity

“Gamestar Mechanic,” a gaming platform that teaches kids to design their own games, has just won a prize for excellence in children’s interactive media.

Filed in: Games, STEM

 
 

1/05/11

Filed by
Sarah Jackson

Real Science: How Games Can Help Patients and The Public Give Doctors a Second Set of Eyes

Researchers at the Morgridge Institute for Research are developing games to help educate medical professionals and improve patient care.
 
 

12/22/10

Filed by
Sarah Jackson

Kids’ Books Leap Off the Page and Online

Transmedia book publishers use games, websites to encourage reluctant readers and let young authors drive content.
 
 

12/17/10

Filed by
Sarah Jackson

PLAYBACK: The Digital Museum of the Future

Art on your iPhone; the eBook Summit; what the public thinks of the Smithsonian Commons prototype; a decrease in teen blogging; virtual fossil digs; feedback on iCivics; and holiday gifts kids can program themselves.
 
 

12/09/10

Filed by
Sarah Jackson

Gaming for Social Change

A new game aims to harness the power of social media to change the world.
 
 

11/23/10

Filed by
Sarah Jackson

Great Books, Great Games: Can Video Games Help Create Better Readers?

The Great Books Foundation is partnering with the virtual world of Whyville to create a new reading room for middle school students.

Filed in: Games, Virtual Worlds

 
 

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