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5/14/12

Filed by
Christine Cupaiuolo

Why Teachers Use Digital Games and Why Schools Teach Gaming

Surprising data from teachers using digital games in the classroom; Learning and having fun playing Quest Atlantis in Wisconsin; teaching game design and programming at iTech Academy in Miami; and more on how games are ace-ing the test in many school districts.
 
 

5/10/12

Filed by
Christine Cupaiuolo

Games Even a Bureaucracy Could Love: The Future of Testing and Data-Driven Learning

With testing and Common Core Standards gaining steam in school reform circles, some educators are asking how to ensure that digital tools like computer-based “stealth assessments” will change classrooms for the better.
 
 

5/09/12

Filed by
Kelsey Herron

Online Classes Invite Students to Join the Ivy League, Kind Of

Academic titans Harvard and MIT advance the MOOC movement, offering free online courses offered by both universities. But these courses still beg the question: How can we take advantage of technology to reimagine learning, online and beyond?

Filed in: Assessment, Schools

 
 

5/06/12

Filed by
Christine Cupaiuolo

PLAYBACK: Making Media, Engaging in Democracy, and Working Toward the Future

“Great quotes” about learning and change; Pew survey on teens and videos; S. Craig Watkins on critical design literacy and pathways to youth participation; digital media literacy and civic engagement in Oakland schools—and how it all adds up to future work skills.
 
 

5/04/12

Filed by
Kelsey Herron

Teaching With YouTube Just Got Easier Thanks to TED-Ed

Ever wanted to make a lesson plan out of a YouTube video? Now you can, thanks to TED-Ed, a new platform developed by TED, best known for its videos of innovative people with “ideas worth spreading.”

Filed in: Media Literacy, Schools

 
 

4/30/12

Filed by
Christine Cupaiuolo

Watching Children Grow Up in Public Spaces: “Lotte Time Lapse” in the Age of Sharing

Nearly 5 million of us have watched Lotte Hofmeester grow up, literally before our eyes, giving rise to the question: At what age should kids be able to decide for themselves whether they want their past, or their present, shared with the world?

Filed in: Family, Social Media

 
 

4/29/12

Filed by
Christine Cupaiuolo

PLAYBACK: Hacking Education, MIT Students to the (STEM) Rescue, Teaching Media Literacy and More

This week’s Playback looks at issues of digital access and how education is being re-thought and re-taught in the United States and around the world.
 
 

4/26/12

Filed by
Christine Cupaiuolo

Jamming the System: Standardized Tests, Automated Grading and the Future of Writing

Standardized testing—and now, standardized grading—are the bane of teachers and thoughtful administrators. So how can we harness the positive side of digital media and learning?
 
 

4/25/12

Filed by
Kelsey Herron

Finding “Unedited Moments” in the Digital World: Listening to Sherry Turkle and Her Critics

Psychologist Sherry Turkle argues that the frequency with which we dive into our own devices while in the presence of others has led to “a new way of being ‘alone together.’” We sacrifice conversation for mere connection. But critics say there’s more to the story.

Filed in: Identity, Social Media

 
 

4/22/12

Filed by
Christine Cupaiuolo

PLAYBACK: Digital Divides and Bridges: Badges, Apps for the Wage Gap and Teaching Poetry Online

Pew Internet looks at differences in internet access and usage; high school provides cell phones for texting; flattening school walls in Oregon; massive online classes move from teaching code to inspiring poetry—and more in this week’s Playback.
 
 

4/20/12

Filed by
Sarah Jackson

How to Get Started Designing Mobile Games For Your Classroom

Guest author Jim Mathews is a teacher at Middleton Alternative Senior High School in Middleton, Wisc. and one of the designers of Augmented Reality and Interactive Storytelling (ARIS), a new augmented reality platform for the iPhone. He recommends starting small and not being afraid to jump right in and experiment.

Filed in: Mobile, Schools

 
 

4/19/12

Filed by
Kelsey Herron

Wikipedia Works to Improve Its Academic Image

Is Wikipedia a credible academic source? The Wikipedia Education Program aims to improve the tool’s reputation among professors and students. But some educators don’t need any convincing.
 
 

4/16/12

Filed by
Sarah Jackson

Ethics for Teaching in a Digital Age

There’s a lively discussion going on over at the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC), where educators and scholars are discussing ethics for teaching in a digital age.
 
 

4/14/12

Filed by
Christine Cupaiuolo

“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade

The viral success of “Caine’s Arcade” has not only changed the life of a 9-year-old boy with a warehouse-sized imagination—it’s changing the conversation about learning and play.
 
 

4/11/12

Filed by
Kelsey Herron

How MTV and Digital Games Like Angry Birds Help Kids Learn to Draw the Line on Cyberbullying

MTV teams up with the widely popular game “Angry Birds” to help kids understand the difference between digital use and abuse.

Filed in: Games, Media Literacy

 
 

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