Blog Archives

Browse Stories By

 

6/04/09

Filed by
Sarah J.

Field Museum’s Virtual Reef a Hit

WhyReef piques teens’ interest in coral reefs and the ecosystem and helps them become scientific problem-solvers.

Filed in:

 
 

6/03/09

Filed by
Sarah J.

How Museums and Libraries Are Using Digital Media

In an ongoing series of blog posts at Futures of Learning, MacArthur grantee Anne Balsamo and colleagues explore how museums and libraries are cultivating “technological imagination.”

Filed in:

 
 

6/02/09

Filed by
David Birchfield

Promising Evidence for Using Immersive Games in Classrooms

Science students make greater gains in MacArthur grantee David Birchfield and colleagues’ SMALLab than in regular classrooms.

Filed in:

 
 

5/29/09

Filed by
Sarah J.

Edutopia Announces Digital Generation Project

Online video portraits chronicle the lives of today’s digital youth.

Filed in:

 
 

5/28/09

Filed by
Sarah J.

June 4th Webinar to Explore “Engaging the Digital Generation”

Teacher Vicki Davis and researcher Nichole Pinkard will be presenters at the upcoming Edutopia webinar on June 4th.

Filed in:

 
 

5/25/09

Filed by
Sarah J.

Open Government 2.0

Obama asks public to take part in digital brainstorming session on government transparency policies;  provides open access to government data.

Filed in:

 
 

5/24/09

Filed by
Sarah J.

Reconciling a Media Sensation with Data

Grantee Eszter Hargittai counters the claim that Facebook users have lower grades using data from her recent study.

Filed in:

 
 

5/21/09

Filed by
Seann Dikkers

More than Just Talk: Learning with Mobile Media

How will we use our cell phones in the future? Researchers Kurt Squire & Seann Dikkers discuss the work they are doing on the Mobile Media Learning Project to push the boundaries of mobile media research.

Filed in:

 
 

5/20/09

Filed by
Sarah J.

‘Aha’ Moments - Gamer Contest Calls for Student Video Submissions

The Learning Games Network and AMD are asking student gamers to share how they think education can and will change with digital games.

Filed in:

 
 

5/18/09

Filed by
Benjamin Stokes

Public Forum featuring Cory Ondrejka and Jonathan Fanton on MacArthur Island

Today’s forum examined the future of virtual worlds and philanthropy.  Pictures and videos will be forthcoming.

Filed in:

 
 

5/18/09

Filed by
James Paul Gee

Ideas are (Potential) Actions

Facts are tools for action in specific domains. This is pretty clear in fields like physics. But what about the humanities? Professor James Paul Gee, a MacArthur grantee, asks whether these ideas stand on their own.

Filed in:

 
 

5/14/09

Filed by
James Paul Gee

‘Rise of Nations’: A Model for Assessment?

The video game Rise of Nations contains the kernel of what a new and deeper system of assessment might look like. MacArthur grantee James Gee says games like this should help us think in smarter ways about learning and assessment.

Filed in:

 
 

5/11/09

Filed by
Barry Joseph

RezEd Review: A Year in Learning and Virtual Worlds

To inaugurate its second year, RezEd.org is releasing the latest RezEd Review, featuring edited transcripts of 22 RezEd podcast interviews from the past year.

Filed in:

 
 

5/07/09

Filed by
Benjamin Stokes

Public Forum Invitation: join Fanton and Ondrejka on MacArthur Island, May 18

To mark the launch of MacArthur Island within Second Life, this forum will examine the future of virtual worlds and philanthropy.  There will be a simultaneous broadcast in standard web video.

Filed in:

 
 

5/06/09

Filed by
Sarah J.

Where Learning Happens

MacArthur grantee Brigid Barron sits down with Informal Science for a wide-ranging interview on looking for learning in unexpected places.
 
 

Page 32 of 55 pages