Blog Archives
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4/30/12
Filed by
Christine Cupaiuolo
Watching Children Grow Up in Public Spaces: “Lotte Time Lapse” in the Age of Sharing
Nearly 5 million of us have watched Lotte Hofmeester grow up, literally before our eyes, giving rise to the question: At what age should kids be able to decide for themselves whether they want their past, or their present, shared with the world?4/29/12
Filed by
Christine Cupaiuolo
PLAYBACK: Hacking Education, MIT Students to the (STEM) Rescue, Teaching Media Literacy and More
This week’s Playback looks at issues of digital access and how education is being re-thought and re-taught in the United States and around the world.4/26/12
Filed by
Christine Cupaiuolo
Jamming the System: Standardized Tests, Automated Grading and the Future of Writing
Standardized testing—and now, standardized grading—are the bane of teachers and thoughtful administrators. So how can we harness the positive side of digital media and learning?4/25/12
Filed by
Kelsey Herron
Finding “Unedited Moments” in the Digital World: Listening to Sherry Turkle and Her Critics
Psychologist Sherry Turkle argues that the frequency with which we dive into our own devices while in the presence of others has led to “a new way of being ‘alone together.’” We sacrifice conversation for mere connection. But critics say there’s more to the story.4/22/12
Filed by
Christine Cupaiuolo
PLAYBACK: Digital Divides and Bridges: Badges, Apps for the Wage Gap and Teaching Poetry Online
Pew Internet looks at differences in internet access and usage; high school provides cell phones for texting; flattening school walls in Oregon; massive online classes move from teaching code to inspiring poetry—and more in this week’s Playback.4/20/12
Filed by
Sarah Jackson
How to Get Started Designing Mobile Games For Your Classroom
Guest author Jim Mathews is a teacher at Middleton Alternative Senior High School in Middleton, Wisc. and one of the designers of Augmented Reality and Interactive Storytelling (ARIS), a new augmented reality platform for the iPhone. He recommends starting small and not being afraid to jump right in and experiment.4/19/12
Filed by
Kelsey Herron
Wikipedia Works to Improve Its Academic Image
Is Wikipedia a credible academic source? The Wikipedia Education Program aims to improve the tool’s reputation among professors and students. But some educators don’t need any convincing.4/16/12
Filed by
Sarah Jackson
Ethics for Teaching in a Digital Age
There’s a lively discussion going on over at the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC), where educators and scholars are discussing ethics for teaching in a digital age.4/14/12
Filed by
Christine Cupaiuolo
“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade
The viral success of “Caine’s Arcade” has not only changed the life of a 9-year-old boy with a warehouse-sized imagination—it’s changing the conversation about learning and play.4/11/12
Filed by
Kelsey Herron
How MTV and Digital Games Like Angry Birds Help Kids Learn to Draw the Line on Cyberbullying
MTV teams up with the widely popular game “Angry Birds” to help kids understand the difference between digital use and abuse.4/09/12
Filed by
Christine Cupaiuolo
I, Robot: Master Lego Builders, All-Girl Robotics Teams and Architects of the Future
National Robotics Week gets underway, inspiring students to pursue careers in robotics and related STEM fields. Plus, meet the youngest Lego Master Model Builder; five reasons not to buy gendered Lego’s; and the rise of all-girl robotics teams.4/05/12
Filed by
Kelsey Herron
Identifying Quality Digital Resources for Early Learning
The Fred Roger’s Center launches Ele to share digital resources that support early learning and development. Experts say the most important resource is still face-to-face conversation.4/04/12
Filed by
Christine Cupaiuolo
Circle of 6 Anti-Violence App Builds Upon Friendship and Texting
The Circle of 6 iPhone App, one of the winners of the White House Apps Against Abuse technology challenge, uses text messaging to try to prevent violence and promote healthy relationships, especially among teenagers and college students.4/03/12
Filed by
Christine Cupaiuolo
Badges in Action: Global Kids, Girl Scouts Develop New Badge Systems for Learning
Global Kids and a local Girl Scouts council provide examples of how badges might be used to credentialize learning, while Doug Belshaw notes the future of badges is still unknown—and that’s OK.4/01/12
Filed by
Christine Cupaiuolo
















