Blog Archives

Browse Stories By

 

4/30/12

Filed by
Christine Cupaiuolo

Watching Children Grow Up in Public Spaces: “Lotte Time Lapse” in the Age of Sharing

Nearly 5 million of us have watched Lotte Hofmeester grow up, literally before our eyes, giving rise to the question: At what age should kids be able to decide for themselves whether they want their past, or their present, shared with the world?

Filed in: Family, Social Media

 
 

4/29/12

Filed by
Christine Cupaiuolo

PLAYBACK: Hacking Education, MIT Students to the (STEM) Rescue, Teaching Media Literacy and More

This week’s Playback looks at issues of digital access and how education is being re-thought and re-taught in the United States and around the world.
 
 

4/26/12

Filed by
Christine Cupaiuolo

Jamming the System: Standardized Tests, Automated Grading and the Future of Writing

Standardized testing—and now, standardized grading—are the bane of teachers and thoughtful administrators. So how can we harness the positive side of digital media and learning?
 
 

4/25/12

Filed by
Kelsey Herron

Finding “Unedited Moments” in the Digital World: Listening to Sherry Turkle and Her Critics

Psychologist Sherry Turkle argues that the frequency with which we dive into our own devices while in the presence of others has led to “a new way of being ‘alone together.’” We sacrifice conversation for mere connection. But critics say there’s more to the story.

Filed in: Identity, Social Media

 
 

4/22/12

Filed by
Christine Cupaiuolo

PLAYBACK: Digital Divides and Bridges: Badges, Apps for the Wage Gap and Teaching Poetry Online

Pew Internet looks at differences in internet access and usage; high school provides cell phones for texting; flattening school walls in Oregon; massive online classes move from teaching code to inspiring poetry—and more in this week’s Playback.
 
 

4/20/12

Filed by
Sarah Jackson

How to Get Started Designing Mobile Games For Your Classroom

Guest author Jim Mathews is a teacher at Middleton Alternative Senior High School in Middleton, Wisc. and one of the designers of Augmented Reality and Interactive Storytelling (ARIS), a new augmented reality platform for the iPhone. He recommends starting small and not being afraid to jump right in and experiment.

Filed in: Mobile, Schools

 
 

4/19/12

Filed by
Kelsey Herron

Wikipedia Works to Improve Its Academic Image

Is Wikipedia a credible academic source? The Wikipedia Education Program aims to improve the tool’s reputation among professors and students. But some educators don’t need any convincing.
 
 

4/16/12

Filed by
Sarah Jackson

Ethics for Teaching in a Digital Age

There’s a lively discussion going on over at the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC), where educators and scholars are discussing ethics for teaching in a digital age.
 
 

4/14/12

Filed by
Christine Cupaiuolo

“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade

The viral success of “Caine’s Arcade” has not only changed the life of a 9-year-old boy with a warehouse-sized imagination—it’s changing the conversation about learning and play.
 
 

4/11/12

Filed by
Kelsey Herron

How MTV and Digital Games Like Angry Birds Help Kids Learn to Draw the Line on Cyberbullying

MTV teams up with the widely popular game “Angry Birds” to help kids understand the difference between digital use and abuse.

Filed in: Games, Media Literacy

 
 

4/09/12

Filed by
Christine Cupaiuolo

I, Robot: Master Lego Builders, All-Girl Robotics Teams and Architects of the Future

National Robotics Week gets underway, inspiring students to pursue careers in robotics and related STEM fields. Plus, meet the youngest Lego Master Model Builder; five reasons not to buy gendered Lego’s; and the rise of all-girl robotics teams.

Filed in: After School, STEM

 
 

4/05/12

Filed by
Kelsey Herron

Identifying Quality Digital Resources for Early Learning

The Fred Roger’s Center launches Ele to share digital resources that support early learning and development. Experts say the most important resource is still face-to-face conversation.
 
 

4/04/12

Filed by
Christine Cupaiuolo

Circle of 6 Anti-Violence App Builds Upon Friendship and Texting

The Circle of 6 iPhone App, one of the winners of the White House Apps Against Abuse technology challenge, uses text messaging to try to prevent violence and promote healthy relationships, especially among teenagers and college students.

Filed in: Mobile, Safety

 
 

4/03/12

Filed by
Christine Cupaiuolo

Badges in Action: Global Kids, Girl Scouts Develop New Badge Systems for Learning

Global Kids and a local Girl Scouts council provide examples of how badges might be used to credentialize learning, while Doug Belshaw notes the future of badges is still unknown—and that’s OK.
 
 

4/01/12

Filed by
Christine Cupaiuolo

PLAYBACK: Technology in Education: What’s Fun, What’s Essential and What Students Aren’t Learning

Clickers go mainstream; universities monitor what student athletes posts online; an examination of the role of technology vs. the purpose of education; and why more schools are teaching non-computer science majors “computational thinking”—all in this week’s PLAYBACK.
 
 

Page 1 of 58 pages