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10/18/10

Filed by
Sarah Jackson

Obama Congratulates Young Game Designers at the White House

Winners of the Game Changers Kids Competition were announced today at the White House Science Fair. President Obama personally congratulated 13-year-old Jack Hanson of New Mexico, who won the competition for the new adventure he created for the popular science video game “Spore.”
 
 

10/05/10

Filed by
Ben W.

Students Solve Math Mysteries in Sackboys and the Mysterious Proof

Spotlight talks with Kan Yang Li about games-based learning and the new math-related adventure level he created for the popular video game “LittleBigPlanet.”
 
 

9/28/10

Filed by
Sarah Jackson

How Digital Technology Can Bring New Collaborative Teaching and Learning Models to Higher Education

If you missed the Peer-to-Peer Pedagogy (P3) workshop on new media and collaborative learning held at Duke University earlier this month, not to worry. The folks at the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC) have generously placed so many great resources from the day’s events online that you’ll feel like you were there in person.
 
 

9/24/10

Filed by
Sarah Jackson

New Book Goes Behind the Scenes at Oakland’s Youth Radio

“Drop That Knowledge: Youth Radio Stories,” a new book by Oakland’s Youth Radio senior producer Elisabeth Soep, and San Francisco State University health education professor Vivian Chavez, is sure to become an important resource on youth media production, consumption, and participatory learning.
 
 

9/20/10

Filed by
Christine Cupaiuolo

Massive Change Coming to a School Near You: Online Open Courses Take Hold

Of all the acronyms of the digital age, the reverberating sound of a MOOC perhaps does the best job of capturing the revolutionary power of what it represents. A Massive Open Online Course, according it its proponents, can transform the very nature of knowledge.
 
 

9/17/10

Filed by
Sarah Jackson

Should School be More Like Playing a Game?

The New York Times looks at life inside New York City’s Quest2Learn, a public charter school that’s using game-based learning to remix education for 21st-century learners. The school just started its second year.
 
 

9/16/10

Filed by
Barbara R.

Youth Learning Labs Modeled on Chicago’s YOUmedia to Expand Across the Country

The MacArthur Foundation and the Institute of Museum and Library Services (IMLS) today announced plans to create 30 new youth learning labs in libraries and museums nationwide. These labs will be modeled on YOUmedia, an innovative digital space for teens, at the Chicago Public Library.
 
 

9/14/10

Filed by
Sarah Jackson

Second Digital Media and Learning Conference Calls for Papers

“Designing Learning Futures” is the focus of the second annual Digital Media and Learning Conference to be held March 3-5 in Long Beach, Calif. A call for proposals is now underway.
 
 

9/10/10

Filed by
Christine Cupaiuolo

Student-Centered Learning in the Digital Age

While touring the country helping schools and communities harness digital and social media, Ewan McIntosh is exploring “the notion that teachers need to teach less to let more learning happen,” along with “some of the structures, attitudes and project ideas that might help whole schools make that transition.”
 
 

7/26/10

Filed by
Sarah Jackson

Workshop on New Media and Collaborative Learning in Higher Education

Peer-to-Peer Pedagogy (P3) will be the focus of a workshop at Duke University on Sept. 10. Sponsored by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC) with support from the MacArthur Foundation, the workshop will explore how digital technologies can encourage new collaborative teaching and learning models, such as crowd-sourced grading, online and peer learning, and the development of online-to-offline knowledge communities.
 
 

7/23/10

Filed by
Sarah Jackson

Smithsonian 2.0: Help Shape the Future of Your Museum Experience

The Smithsonian Institution, one of the largest museum complexes in the world, is going digital. And it needs your help. The Smithsonian, which includes the National Air and Space Museum, the National History Museum, and the National Zoo, among other sites, wants input on ideas for a new digital space, Smithsonian Commons, currently under development as part of the museum’s new media strategy.
 
 

7/19/10

Filed by
Sarah Jackson

What’s Next in Learning and Technology?

If you’re interested in digging deeper into questions about the future of the textbook, augmented reality or whether the mouse and keyboard will eventually be gone for good, read John Jones’ interview with Keen Haywood over at DMLCentral.
 
 

7/07/10

Filed by
Christine Cupaiuolo

You Say We Need a Revolution: The New Digital Literacy Consensus

Achieving a digitally literate populus will take more than cheering on innovative teachers that make the effort to bring emerging technologies into the classroom. A consensus is emerging that we need a systematic “revolution” in the way we deliver information and structure education.
 
 

7/02/10

Filed by
Christine Cupaiuolo

PLAYBACK: Jessica Parker on Learning in the 21st Century

Plus: New Pew survey on the future of social media; the latest on ebooks and other tech trends; United Nations releases new apps; 3-D printers and related curriculum make the grade; and, for when you’re feeling restless this summer, dozens of professional development resources and new tools ...
 
 

7/01/10

Filed by
Sarah Jackson

NPR Looks at How NYC Games School is Teaching Systems Thinking

Heather Chaplin interviewed Katie Salen on National Public Radio’s “All Things Considered” this week about how Quest to Learn, a new public charter school in New York City, is using game-based learning to build 21st-century literacy skills. The school has just completed its first year.
 
 

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