Spotlight MacArthur Foundation

Can Playing Games Help You Get a Job?

Posted by Sarah J.at 9:30 am on November 11, 2009 • Leave a comment

Need more evidence that playing online games is not a waste of time? An IBM VP says the time kids spend “raiding and leading guilds” in “World of Warcraft” can contribute to their professional marketability.

“When you think about what the teenagers are doing on ‘World of Warcraft,’ they are building worldwide virtual teams,” a vice president at IBM said in a recent “Frontline” interview. “Very sophisticated teams with very sophisticated skill levels in a very complex teaming environment. …That’s exactly what we try to do when we work with our colleagues in India and China.” 

imageConstance Steinkuehler, an assistant professor at the University of Wisconsin-Madison, has been making this very same argument in her work - that participating in these virtual communities can help kids learn how to collaborate, ask critical questions, make arguments, build social skills and even learn math.

The IBM interview is part of Frontline’s Digital Nation, an open-source PBS project that explores what it means to be human in a digital world. Scheduled for broadcast in winter 2010, the Digital Nation team has been posting rough cuts online. Watch great interviews with authors Henry Jenkins and James Paul Gee. In another video, Secretary of Education Arne Duncan talks about cell phones in the classroom.

Plus: More evidence kids are picking up skills online they’ll need to be competent citizens can be found in a book out this week from the Digital Youth Project. “Hanging Out, Messing Around, and Geeking Out” reports on how young people are living and learning with new media and finds that through self-directed learning, young people are picking up the social and technical skills they need in the digital age. (Download the free online version [pdf].) Authors, including danah boyd and Mimi Ito, blogged about the project’s findings on Spotlight last year.

Photo by: king2009_12

Next: Roundtable on Virtual Worlds and Nonprofits in Second Life Tomorrow > >


< < Previous: PLAYBACK: Students Viewed as Participants, Not Victims, at Online Safety Conference ...

Save or share this post

Bookmark and Share

Tags

Tags: boyd, digital-nation, digital-youth-project, games, gee, ito, jenkins, world-of-warcraft

Comments (0)

No comments yet.

Robust discussion/debate is encouraged. Comments are reviewed before posting to ensure they are on topic and do not promote commercial products or services.

Add a Comment

Name
Email (required but private)
Location
URL
Comment
Please enter the word you see in the image below:
Remember my personal information
Notify me of follow-up comments?

Search Spotlight

Blog Archives | Behind the Research Archives

About Spotlight

Spotlight magazine showcases the projects and people funded by the MacArthur Foundation’s Digital Media and Learning Initiative and covers the intersections of technology and learning.  We go beyond the research to show how digital media is being used in classrooms and programs around the world.

Spotlight welcomes guest posts and reader suggestions and comments. Learn more and meet the Spotlight team.

View Spotlight videos and interviews on Vimeo.

Subscribe to Newsletter

Enter your e-mail address to receive our periodic e-newsletter of Spotlight highlights.

Subscribe to Feed

Enter your e-mail address to receive daily updates.

Follow Spotlight

Follow Spotlight on Twitter