Spotlight MacArthur Foundation

Edutopia Announces Digital Generation Project

Filed at 4:18 pm on May 29, 2009 • Leave a comment

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Online video portraits chronicle the lives of today’s digital youth.

Edutopia’s Digital Generation Project is the culmination of a year-long investigation into the media-rich, networked lives of today’s digital generation. Youth video portraits aim to help educators and parents understand how digital media are changing how this generation of young people “create, collaborate and teach.”

In addition to the biographical video portraits, visitors to the project’s website can explore links to each student’s games, projects, websites and video creations.

The excitement of the youth, and their ease in navigating their digital worlds, not to mention what and how they are learning, are truly impressive—and inspiring. 


Content also includes interviews with teachers, administrators, and parents who address the challenges and rewards educators face while striving to keep pace and support these digital learners. Interviews with “big thinkers” help frame the discussion. Visitors to the project’s website can watch MacArthur Grantees Mimi Ito, Henry Jenkins, Katie Salen, James Paul Gee, Howard Gardner and other leaders in the field discuss learning in the digital age. “We wonder why, when kids leave the classroom environment, they run home and jump on these new media,” says Sasha Barab, a professor of learning and cognitive science at Indiana University and a MacArthur grantee. “But online, they have agency. They have consequentiality. They have people responding to what they’re doing.” To hear more sign up to attend the upcoming webinar “Engaging the Digital Generation.” Edutopia’s The Digital Generation Project was produced with support from the MacArthur Foundation. Edutopia is published by The George Lucas Educational Foundation.  The foundation documents, disseminates and advocates for innovation and the redesign of K–12 learning environments, including how technology can transform teaching and learning.

Next: Promising Evidence for Using Immersive Games in Classrooms > >


< < Previous: June 4th Webinar to Explore “Engaging the Digital Generation”

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