[Reblogged] danah boyd: Teens, Video Games, and Civics
9.30.08 | Last week, Pew released a report on “Teens, Video Games, and Civics” that made its way around the web (see posts by Mimi Ito, Amanda Lenhart, Cathy Davidson). ...
I want to follow-up on that last finding [that there are civic dimensions to video game play] and the connected findings because it’s important. Games are regularly referenced as proof that the world is ending. The stereotypical image of a gamer is an oily-haired, pimply-faced geeky boy with no social skills or interest in human interaction. The prevalence of gaming amongst youth dispels that notion, but there is still a myth that those who game are anti-social. As such, it is often assumed that gaming makes people anti-social, anti-community, anti-civic. Read the rest of danah’s post.
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