Spotlight MacArthur Foundation

Two Projects, One Mission: Harvard and MIT join forces to prepare youth for the digital age

Filed at 8:00 am on April 14, 2008 in Civic Engagement, Credibility, Games, Identity, Digital DivideLeave a comment

Harvard researcher John Francis describes a unique collaboration between Project New Media Literacies, lead by Henry Jenkins, and the GoodPlay Project led by Howard Gardner. This begins a five-part series of posts about how to teach core media skills alongside the roles and responsibilities of good cyber citizenry.


Meeting of the H’s
In 2006, Henry Jenkins (Comparative Media Studies, MIT) and Howard Gardner (Harvard Graduate School of Education) met to discuss their mutual interest in ethical issues around digital media and possible opportunities for collaboration-and why not, being situated only two subway stops apart in Cambridge? More important than geography, though, were emergent complementary themes and research questions of Gardner’s and Jenkins’ work, which made a collaborative effort seem promising.

How has this meeting of the H’s faired, and what has come out of the combined effort of Henry and Howard’s teams? This week, we hope to give you an inside look at our collaboration through a series of blog posts highlighting our present accomplishments and future plans. Today, we’ll start with a bit of background about our teams and the goals of our collaboration.

Two Projects, One Mission
As youth grow up in an increasingly connected environment, they are presented with a diversity of challenges. Many of these challenges arise in the context of new technologies of communication and creativity. How does digital copying relate to legacy notions of property? What do I need to know in order to collaborate with my online peers? How do I present myself online? What do I do when I encounter new communities with unfamiliar norms or ideas? In many cases, there are helpful analogies in “age old” practices. Nevertheless, the conventional wisdom of the analog world can seem like an ill fit. A more appropriate approach might frame the core skills and ethical issues within already established structures, but recognize the complications and opportunities of the contemporary media environment.

Project New Media Literacies (NML) headed by Jenkins at MIT’s Comparative Media Studies program is guided by two questions:
1. What do young people need to know in order to become full, active, creative, critical, and ethically responsible participants in a media-rich environment?
2. What steps do we need to take to make sure that these skills are available to all?

NML uses digital media and new network technologies to help young people think about the role of media in their lives as consumers, producers, and participants.

Gardner’s GoodPlay Project, part of Project Zero at the Harvard Graduate School of Education, is similarly concerned with the roles that youth assume online. More specifically, the GoodPlay Project seeks to understand the ethical issues that youth face in the virtual frontier of new digital media. How models of ethics transfer from the offline to the online world-especially in the five areas of identity, privacy, authorship and ownership, credibility and participation-and how young people understand their roles and responsibilities in digital contexts are key concerns.

Together, it was decided that NML and GoodPlay would produce learning tools that help youth understand the connections between the digital media skills they learn and their roles and responsibilities as “good” cyber citizens. By integrating the GoodPlay ethical framework with the new media skill set defined by NML, the collaboration would develop activities that encourage reflection about ethical issues raised in various forms of media participation. These activities would draw on media from the NML Learning Library and on data collected by the GoodPlay research team.

Join the discussion. Our collaboration will host four more posts this week on Spotlight (check back here for links):

  • Tune in tomorrow to learn more about our efforts to design these learning tools.
  • Wednesday, Stephen Schultze will describe a specific activity designed to help students explore norms of ownership, authorship, and copyright titled the Inspired Highlighter.
  • Thursday, Andrea Flores will detail another activity around authorship and copyright titled Mad Men.
  • Sam Gilbert concludes our series on Friday with discussion of how we can help young people think through issues of privacy online.


Next: John Francis: Let's Collaborate > >


< < Previous: Padraig Nash: Navigating Digital Society

Save or share this post

Bookmark and Share

Tags

Tags:

Comments (0)

No comments yet.

Robust discussion/debate is encouraged. Comments are reviewed before posting to ensure they are on topic and do not promote commercial products or services.

Add a Comment

Name
Email (required but private)
Location
URL
Comment
Please enter the word you see in the image below:
Remember my personal information
Notify me of follow-up comments?

Search Spotlight

Blog Archives | Behind the Research Archives

About Spotlight

Spotlight magazine showcases the projects and people funded by the MacArthur Foundation’s Digital Media and Learning Initiative and covers the intersections of technology and learning.  We go beyond the research to show how digital media is being used in classrooms and programs around the world.

Spotlight welcomes guest posts and reader suggestions and comments. Learn more and meet the Spotlight team.

View Spotlight videos and interviews on Vimeo.

Subscribe to Newsletter

Enter your e-mail address to receive our periodic e-newsletter of Spotlight highlights.

Subscribe to Feed

Enter your e-mail address to receive daily updates.

Follow Spotlight

Follow Spotlight on Twitter