Featured Story Archives
Browse Stories By
10/13/11
By Barbara Ray
Q&A: Cathy Davidson on the Brain Science of Attention and Transforming Schools and Workplaces in the Digital Age
In “Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn,” Cathy Davidson has offered an antidote to the anxieties about the effects of digital media on kids—and on all of us.8/05/11
Q&A: Heather Weiss on Evaluating Connected Learning
Heather Weiss, the founder and director of the Harvard Family Research Project (HFRP), is working with the MacArthur Foundation to evaluate its work at the intersection of digital media and learning.7/27/11
By Josh Karp
Teaching Tolerance, Nurturing Democracy: Using Digital Media in the Classroom to Encourage Civic Participation and Social Action
Facing History and Ourselves helps educators use new media in their classrooms to spark critical thinking and embrace the responsibilities of citizenship in a democracy.7/27/11
By Josh Karp
Making Media, Making Sense, Making Change
Facing History evaluated its digital media program, surveying the 578 participants of the online workshop, with a 49% response rate (for a total of 255 respondents). Students ranged in age from 13 to 19 years old, and were, on average, 15 years old. Here’s a look at some of the results.7/07/11
By Barbara Ray
Q&A: Asi Burak and Michelle Byrd On Changing the World (and Education) Via Social Impact Gaming
Spotlight talks with Games for Change co-presidents about the state of social impact games and the eighth annual Games for Change festival.6/15/11
By Matt Haber
Students Curate Their Own Virtual Museum Space at the New York Hall of Science
Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.6/02/11
By Josh Karp
Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation
With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.4/19/11
Digital Media in the Classroom Case Study: Gamestar Mechanic
Gamestar Mechanic is a video game that teaches kids how to design video games. With the first school year wrapping up in which Gamestar Mechanic was used, Spotlight takes a look at how teachers—and students—made progress with it in the classroom.4/06/11
Can Digital Technologies Help Low-Income Preschoolers Catch Up to Their Peers?
One study shows promising evidence that technology can improve young children’s literacy skills.3/24/11
Learning, Digital Media and Creative Play in Early Childhood
Can new media technologies be a valid learning tool during the preschool years? Spotlight talks with education and childhood development experts about what is known and what isn’t—and what teachers and parents can do about it.3/02/11
By Josh Karp
Digital Media in the Classroom Case Study: Voices on the Gulf
Voices on the Gulf is an online community that encourages teacher and student discussion about the aftermath of the largest oil spill in U.S. history. Students from all across the nation learn firsthand what happened—and is still happening—to residents and wildlife affected by the spill.2/17/11
Teens At FabLab San Diego Experiment with Creative Computing
In 2010, San Diego teens learned how to code in an open source programming language called Processing. Watch them demonstrate their interactive designs in these videos from Fab Lab San Diego in partnership with UCSD Extension.2/17/11
By Matt Haber
At Hackasaurus Jam, Mozilla Encourages Young Programmers to Change the Web
A new tool set and curriculum aims to open up the web so that young people can see how it works, change it and make it their own.1/04/11
Prototyping Our Way to Reforming Education
With ARIS, a new application for creating place-based mobile games, developers experiment with new models to get digital tools into educators hands more quickly - rapid prototyping of an idea and tons of user testing.12/20/10
By Josh Karp


















