“What makes games so powerful,” says “Quest Atlantis” designer Sasha Barab, “is this form of transformational play where I’m taking up a role and doing things that are transforming the environment…I’m playing out a self I wouldn’t see myself doing.”
When people talk of video games today, they often think first of “World of Warcraft” or similar games. Yet games take on many forms and purposes. Game designers themselves often debate what is and isn’t a game. So we asked two leaders in the field how they define a game.
Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning. We invite submissions and reader discussion. Learn more >