Featured Story Archives: October 2009

Browse Stories By

 

10/30/09

By Barbara Ray

Selling Museums to a Tough Audience: Teens

Woodrow Wilson National Fellowship Foundation invites museum directors to re-imagine museums in a digital world.

Filed in: Museums

 
 

10/30/09

By Sarah Jackson

Learning at the Edge: Transforming After-School Spaces into Learning Networks

Global Kids takes digital tools to kids’ hang out spaces to help institutions like museums adapt to a changing learning landscape and attract youth.
 
 

10/30/09

By Ben Wolff

Dig It: Field Museum & Global Kids Team Up to Send City Teens on Virtual Fossil Dig

Teens in Chicago and New York went digging for fossils in Zambia this summer, without leaving home, thanks to a technology enhanced science camp run by Chicago’s Field Museum in partnership with Global Kids.

Filed in: Museums, Virtual Worlds

 
 

10/30/09

By Sarah Jackson

Eleven Questions Museums Should Consider Before Going Digital

When the Field Museum in Chicago thinks about the digital future, it considers eleven strategic questions, Elizabeth Babcock, vice president of education and library collections, told attendees at a recent brainstorming session on how museums can engage youth. The session, held at Princeton University, was convened by the Woodrow Wilson National Fellowship Foundation’s Digital Media and Learning Initiative.

Filed in: Museums

 
 

10/30/09

By Mac Montandon

Art Mobs: Strolling MoMA with Student Curators on Your iPod

Going Meta at MoMA—our reporter tries out citizen curated art guides.

Filed in: Museums

 
 

10/30/09

By Mac Montandon

Students Use Digital Tools to Tell a Real Child Soldier’s Story

The Museum of the Moving Image and Global Kids Join Forces to Teach History.
 
 

10/19/09

By Ben Wolff

This one caught even Mayor Daley’s eye

Justin and Chance’s video gets a viewing from Mayor Daley when he stopped in at YOUmedia to see what the teens were creating. Ben Wolff remixes the experience.
 
 

10/19/09

By Sarah Jackson

Digital City Planner Competition Winners

Watch the winning projects by YOUmedia teens, who were honored Oct. 8 at the United Nations’ World Habitat Day: Global Thoughts…Local Action. Shani Edmond and Shannon Jackson: Art Inspires!  Shani and Shannon use public art to build community and help stop the violence in their neighborhood. Digital City Planner: Life1909 - Art Inspires! from Shani Edmond on Vimeo.
 
 

10/19/09

By Ben Wolff

Finding Daniel Burnham / Finding Community

Teens at YouMedia were given a challenge: read Daniel Burnham’s “A Plan for Chicago” and create your own digital urban plan. They took that challenge and ran with it, all the way to the United Nation’s World Habitat Day celebration.
 
 

10/05/09

By Ben Wolff

Learning In Motion

“Today at the showcase, we got to see students playing with the Princeton Laptop Orchestra, and that wedding of art, science, music, and signal processing was wonderful. I mean, you could just see the light bulb go on. And that’s learning. I think the technologies of our era make that kind of immersive learning happen.” Cathy Davidson, HASTAC See participatory learning in action.

Filed in:

 
 

10/05/09

By Sarah Jackson

New Media Literacies

Henry Jenkins has identified a set of new literacies that children must master in addition to the traditional reading, writing, and ‘rithmatic. Given the digital world they inhabit, youth must develop and expand their skill set, Jenkins argues in “Confronting the Challenges of Participatory Culture.”
 
 

10/05/09

By Cindy Richards

Navigating Identity—Reimagining Oneself Online

When a librarian asked whether youth in juvenile justice might find a spot in Teen Second Life, a virtual world dedicated to young people, Rik Panganiban of Global Kids said yes. What he didn’t realize was that existing in the virtual world would empower those kids to act as mentors, keeping other kids out of trouble in their offline lives.
 
 

10/05/09

By Barbara Ray

Learning by Doing, Participating, and Producing

Children today are learning in ways that are more social than in a traditional classroom. They are creating cities in virtual worlds, exploring coral reefs in Whyville, writing fan fiction, mashing up poetry and song, making videos. And they are doing it all as part of a larger, collaborative, and global community.