Featured Story Archives: February 2010
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2/15/10
By Ben Wolff
M-Ubuntu Project Brings Mobile Phones to South African Classrooms to Teach Literacy
Mobile phones are becoming an integral part of the literacy curriculum in two South African primary schools, thanks to work by the M-Ubuntu project, a winner in the 2009 Digital Media and Learning Competition.2/15/10
Views from the Vanguard of Using Mobile Media for Learning
Game designers talk about the future of mobile technologies for learning and how they are creating the kinds of personalized, active learning experiences educators used to only dream of.2/15/10
Mad City Mystery: An Augmented Reality Game for Handhelds
“Ivan Illych is dead. Police claimed he drowned while fishing in Lake Mendota. You think it might have been something else.” Watch three earth science students race against the clock in this augmented reality game from Local Games Lab.2/15/10
Mobile for Learning—Technically We’re Close; Culturally, Not so Much
GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers. Now they need to convince the public, and educators, that cell phones can be important social platforms for learning.2/15/10
Q&A with Katie Salen on What Kids Learned in a Mobile Media Summer Camp
Katie Salen, executive director of design for the New York City charter school Quest to Learn, talks about teaching kids to look inside their phones to learn more about mobile data and game design.2/15/10
By Josh Karp








