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4/20/12

By Sarah Jackson

The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place

How a new augmented reality platform for the iPhone is helping educators explore the possibilities of mobile for learning, and the value of putting students in the driver’s seat.

Filed in: Games, Mobile, Schools, Featured

 
 

1/31/12

By Heather Chaplin

Programming With Scratch Jr: When it Comes to Screen Time and Young Kids, Content and Context Are Important

Since MIT’s Lifelong Kindergarten group released Scratch in 2007, kids ages 8 to 13 have built more than 2.2 million animations, games, music, videos and stories using the kid-friendly programming language. Now with a grant from the National Foundation of Science, Lifelong Kindergarten is collaborating with Tufts University’s DevTech Research Group to make Scratch Jr, a new version aimed at kids in preschool to second grade.
 
 

7/07/11

By Barbara Ray

Q&A: Asi Burak and Michelle Byrd On Changing the World (and Education) Via Social Impact Gaming

Spotlight talks with Games for Change co-presidents about the state of social impact games and the eighth annual Games for Change festival.
 
 

6/15/11

By Matt Haber

Students Curate Their Own Virtual Museum Space at the New York Hall of Science

Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.
 
 

6/02/11

By Josh Karp

Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation

With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.
 
 

4/19/11

By Heather Chaplin

Digital Media in the Classroom Case Study: Gamestar Mechanic

Gamestar Mechanic is a video game that teaches kids how to design video games. With the first school year wrapping up in which Gamestar Mechanic was used, Spotlight takes a look at how teachers—and students—made progress with it in the classroom.

Filed in: Case Studies, Games, Schools

 
 

1/04/11

By Heather Chaplin

Prototyping Our Way to Reforming Education

With ARIS, a new application for creating place-based mobile games, developers experiment with new models to get digital tools into educators hands more quickly - rapid prototyping of an idea and tons of user testing.
 
 

11/11/10

By Heather Chaplin

Making a (Social) Impact: Gaming Companies Encourage Kids to Design Games With a Purpose

Spotlight talks with game developers about their plans to help kids design video games based on important social issues such as energy, nutrition and eco systems.
 
 

11/10/10

By Heather Chaplin

Novel Public/Private Partnership Brings “Gamestar Mechanic” Video Game to Classrooms

After five years in the making “Gamestar Mechanic” is now available to educators via E-Line Media. Spotlight tells the story of how unique game-based learning platform came to be.

Filed in: Games, Schools, Featured

 
 

8/18/10

By Ben Wolff

Talking Scratch: Educators Discuss Programming Kids Can Use to Build and Share Their Own Creations

At MIT’s Media Lab last week, educators from around the globe gathered to discuss Scratch, a new programming language with a growing community of followers who believe computer programming should not be left up to geeks.
 
 

8/02/10

By Ben Wolff

New “Spore” Platform “DIASTEM” Teaches Kids to Think Like Game Developers

Spotlight talks with gamer Patrick Keller about why gaming should be an integral part of classroom learning and about the new platform he created for the popular video game “Spore.”
 
 

7/28/10

By Ben Wolff

iCivics: How Games Can Teach Kids to be Better Citizens

Upon leaving the bench, Supreme Court Justice Sandra Day O’Connor was concerned that civics education was faltering and that teachers needed better materials and support. (Watch her on John Stewart’s “The Daily Show” back in 2009 talk about how only one in three Americans can name the three branches of government.) So O’Connor helped start a web-based education project designed to inspire students to be more active citizens through online game play.
 
 

7/15/10

By Ben Wolff

“Your Limitation is Your Imagination”: Stem Cell Sackboy Brings Science to Life

Spotlight talks with gamer David Dino about games-based learning and the new adventure level he created for the popular video game “LittleBigPlanet” that teaches young people about stem cell technology.
 
 

6/14/10

By Ben Wolff

The Best Way to Get to a Good Idea? Fail.

Earlier this year, Spotlight asked Digital Media & Learning experts gathered in San Diego at the Digital Media & Learning conference what innovation they’d like to see in education. Drew Davidson, director of the Entertainment Technology Center at Carnegie Mellon University, led the charge with his call for embracing failure as a learning device in classrooms. “The best way to get to a good idea,” Davidson says, “is to fail faster.  You iterate through your design ideas and work your way toward the best solution.”
 
 

6/14/10

By Ben Wolff

Katie Salen on Game Design and Learning

Quest2Learn’s Katie Salen talks with fellow game designer Nichole Pinkard, founder of the Chicago-based afterschool program Digital Youth Network, about the philosophy behind Quest2Learn and how game design can be applied to learning in the classroom.
 
 

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