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2/15/10

By Josh Karp

The Chicago Public Library Helps Teens “Find History”

Armed with mobile GPS devices, Chicago teens race around the city looking for facts—and learn a little something about Daniel Burnham’s plan for the city as they go.
 
 

1/11/10

By Josh Karp

Think Like a Mathematician, Save the World from Monsters

MIT’s digital game “Lure of the Labyrinth” engages kids in the scientific process and sparks discovery.
 
 

1/11/10

By Sarah Jackson

The World is a Game: Augmented Reality Software Combines the Real and Virtual to Teach Science

New software developed at MIT takes advantage of the GPS technology in mobile phones to inject new adventures into the traditional science lab. The technology creates learning games that can track players’ real world locations and send a stream of virtual information to them as they track environmental spills or solve science mysteries.
 
 

12/02/09

By Mac Montandon

Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull

In worlds such as Whyville and Second Life, teens are becoming reporters, politicians and community organizers. And they’re taking these lessons offline, too.
 
 

12/02/09

By Josh Karp

Kids Taking Real-World Issues to Virtual Court Learn How to Make Their Point - And Their Grades

OurCourts.org, founded by retired Supreme Court Justice Sandra Day O’Connor, aims to educate students about the judicial system by showing how the law relates to their lives.
 
 

12/02/09

By Ben Wolff

Kids’ Participation in Online Interest-Based Communities Leads to Offline Civic Engagement

Research by education professor Joe Kahne shows online experiences—such as participation on fan sites—can help make kids more active offline citizens.
 
 

11/16/09

By Josh Karp

At Home in the Digital Age: Controlling Online Access When Teens Are Always “On”

A family strives for balance between independence and online safety.
 
 

11/16/09

By Josh Karp

It’s 10 p.m. Online, Do You Know Where Your Parents Are?

Heather Horst talks with parents about family dynamics in a digital world.
 
 

11/11/09

By Sarah Jackson

Watch Them Play: Henry Jenkins on Why Parents Need to be Involved in Their Child’s Digital Life

Henry Jenkins on parent participation in the digital age, from Edutopia. Media studies expert Henry Jenkins encourages parents to be open minded and willing to learn from their kids.
 
 

9/18/09

By Cindy Richards

Classroom Quest: Virtual Space Brings Academic Content to Life

“I can tell them this stuff and it means nothing,” a teacher says, but let them become a scientist in a virtual world and the content sticks.
 
 

9/18/09

By Ben Wolff

Grasping Math and Science, Literally

A Wii-like space helps kids grasp math and science in a hands-on way. Designers talk about their goals in designing this “lab,” in this video produced by Ben Wolff.
 
 

9/18/09

By Sarah Jackson

Tips for Teachers Using Quest Atlantis

Teachers are integral to Quest Atlantis’ success.
 
 

9/18/09

By Heather Chaplin

How Games Foster Learning

Renowned media scholar James Gee talks with Heather Chaplin, author of Smartbomb, about how games influence learning.
 
 

9/18/09

By Ben Wolff

Why a Former Teacher Now Designs Games

“What makes games so powerful,” says “Quest Atlantis” designer Sasha Barab, “is this form of transformational play where I’m taking up a role and doing things that are transforming the environment…I’m playing out a self I wouldn’t see myself doing.”
 
 

9/18/09

By Sarah Jackson

Video Game Designers on “What Is a Game?”

When people talk of video games today, they often think first of “World of Warcraft” or similar games. Yet games take on many forms and purposes. Game designers themselves often debate what is and isn’t a game. So we asked two leaders in the field how they define a game.

Filed in: Games, Virtual Worlds

 
 

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