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1/11/10

By Sarah Jackson

The World is a Game: Augmented Reality Software Combines the Real and Virtual to Teach Science

New software developed at MIT takes advantage of the GPS technology in mobile phones to inject new adventures into the traditional science lab. The technology creates learning games that can track players’ real world locations and send a stream of virtual information to them as they track environmental spills or solve science mysteries.
 
 

11/16/09

By Josh Karp

At Home in the Digital Age: Controlling Online Access When Teens Are Always “On”

A family strives for balance between independence and online safety.
 
 

11/16/09

By Josh Karp

It’s 10 p.m. Online, Do You Know Where Your Parents Are?

Heather Horst talks with parents about family dynamics in a digital world.
 
 

10/19/09

By Ben Wolff

Finding Daniel Burnham / Finding Community

Teens at YouMedia were given a challenge: read Daniel Burnham’s “A Plan for Chicago” and create your own digital urban plan. They took that challenge and ran with it, all the way to the United Nation’s World Habitat Day celebration.
 
 

10/05/09

By Cindy Richards

Navigating Identity—Reimagining Oneself Online

When a librarian asked whether youth in juvenile justice might find a spot in Teen Second Life, a virtual world dedicated to young people, Rik Panganiban of Global Kids said yes. What he didn’t realize was that existing in the virtual world would empower those kids to act as mentors, keeping other kids out of trouble in their offline lives.
 
 

10/05/09

By Barbara Ray

Learning by Doing, Participating, and Producing

Children today are learning in ways that are more social than in a traditional classroom. They are creating cities in virtual worlds, exploring coral reefs in Whyville, writing fan fiction, mashing up poetry and song, making videos. And they are doing it all as part of a larger, collaborative, and global community.
 
 

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