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1/11/10
The World is a Game: Augmented Reality Software Combines the Real and Virtual to Teach Science
New software developed at MIT takes advantage of the GPS technology in mobile phones to inject new adventures into the traditional science lab. The technology creates learning games that can track players’ real world locations and send a stream of virtual information to them as they track environmental spills or solve science mysteries.11/16/09
By Josh Karp
At Home in the Digital Age: Controlling Online Access When Teens Are Always “On”
A family strives for balance between independence and online safety.11/16/09
By Josh Karp
It’s 10 p.m. Online, Do You Know Where Your Parents Are?
Heather Horst talks with parents about family dynamics in a digital world.10/19/09
By Ben Wolff
Finding Daniel Burnham / Finding Community
Teens at YouMedia were given a challenge: read Daniel Burnham’s “A Plan for Chicago” and create your own digital urban plan. They took that challenge and ran with it, all the way to the United Nation’s World Habitat Day celebration.10/05/09
Navigating Identity—Reimagining Oneself Online
When a librarian asked whether youth in juvenile justice might find a spot in Teen Second Life, a virtual world dedicated to young people, Rik Panganiban of Global Kids said yes. What he didn’t realize was that existing in the virtual world would empower those kids to act as mentors, keeping other kids out of trouble in their offline lives.10/05/09
By Barbara Ray







