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11/02/11

By Barbara Ray

Q&A: Hive Learning Network Uses the City as a Game Board for Learning

Spotlight talks with executives from the Mozilla and MacArthur foundations about programs underway to connect cultural institutions with educational digital projects—and with each other.
 
 

6/15/11

By Matt Haber

Students Curate Their Own Virtual Museum Space at the New York Hall of Science

Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.
 
 

6/02/11

By Josh Karp

Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation

With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.
 
 

9/30/10

By Mac Montandon

New Youth City Learning Network: Creating a New Vision for Out-of-School Learning

With scientists, designers and educators from some of the city’s cultural institutions serving as mentors, teens in New York City this summer learned to see their neighborhoods in a new light.
 
 

6/14/10

By Matt Haber

A is for Failure—Helping Kids to Fail Faster Can Help Them Learn

Game design principles of “fail again, fail better” can be used in the classroom to help kids learn by doing.
 
 

1/11/10

By Ben Wolff

Dig It: Teens Go on a Virtual Fossil Dig With Museum Scientists in Africa

Aspiring teen scientists in Chicago and New York went digging for fossils in Zambia this summer, without leaving home, thanks to a technology enhanced science camp run by Chicago’s Field Museum and Global Kids.
 
 

12/02/09

By Ben Wolff

Civics Under the Sea: What Happens When Kids Dive in to WhyReef

After building a coral reef on the gaming website Whyville to teach middle school kids about fragile ecosystems, scientists at the Field Museum of Natural History in Chicago decided to damage the reef with overfishing, without telling the kids. Not only did the kids notice the effect on their reef, but they started a movement in Whyville.
 
 

12/02/09

By Mac Montandon

Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull

In worlds such as Whyville and Second Life, teens are becoming reporters, politicians and community organizers. And they’re taking these lessons offline, too.
 
 

10/30/09

By Barbara Ray

Selling Museums to a Tough Audience: Teens

Woodrow Wilson National Fellowship Foundation invites museum directors to re-imagine museums in a digital world.

Filed in: Museums

 
 

10/30/09

By Sarah Jackson

Learning at the Edge: Transforming After-School Spaces into Learning Networks

Global Kids takes digital tools to kids’ hang out spaces to help institutions like museums adapt to a changing learning landscape and attract youth.
 
 

10/30/09

By Ben Wolff

Dig It: Field Museum & Global Kids Team Up to Send City Teens on Virtual Fossil Dig

Teens in Chicago and New York went digging for fossils in Zambia this summer, without leaving home, thanks to a technology enhanced science camp run by Chicago’s Field Museum in partnership with Global Kids.

Filed in: Museums, Virtual Worlds

 
 

10/30/09

By Sarah Jackson

Eleven Questions Museums Should Consider Before Going Digital

When the Field Museum in Chicago thinks about the digital future, it considers eleven strategic questions, Elizabeth Babcock, vice president of education and library collections, told attendees at a recent brainstorming session on how museums can engage youth. The session, held at Princeton University, was convened by the Woodrow Wilson National Fellowship Foundation’s Digital Media and Learning Initiative.

Filed in: Museums

 
 

10/30/09

By Mac Montandon

Art Mobs: Strolling MoMA with Student Curators on Your iPod

Going Meta at MoMA—our reporter tries out citizen curated art guides.

Filed in: Museums

 
 

10/30/09

By Mac Montandon

Students Use Digital Tools to Tell a Real Child Soldier’s Story

The Museum of the Moving Image and Global Kids Join Forces to Teach History.