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11/02/11
By Barbara Ray
Q&A: Hive Learning Network Uses the City as a Game Board for Learning
Spotlight talks with executives from the Mozilla and MacArthur foundations about programs underway to connect cultural institutions with educational digital projects—and with each other.6/15/11
By Matt Haber
Students Curate Their Own Virtual Museum Space at the New York Hall of Science
Forget bag lunches and permission slips, with new technologies students can embark on virtual field trips to learning spaces of their own design.6/02/11
By Josh Karp
Students Use Virtual Tools to Collaborate Across the Globe on Real World Environmental Conservation
With the help of the Field Museum, students in Chicago and Fiji work together to dive on coral reefs, examine living species, and learn about biodiversity and conservation.9/30/10
New Youth City Learning Network: Creating a New Vision for Out-of-School Learning
With scientists, designers and educators from some of the city’s cultural institutions serving as mentors, teens in New York City this summer learned to see their neighborhoods in a new light.6/14/10
By Matt Haber
A is for Failure—Helping Kids to Fail Faster Can Help Them Learn
Game design principles of “fail again, fail better” can be used in the classroom to help kids learn by doing.1/11/10
By Ben Wolff
Dig It: Teens Go on a Virtual Fossil Dig With Museum Scientists in Africa
Aspiring teen scientists in Chicago and New York went digging for fossils in Zambia this summer, without leaving home, thanks to a technology enhanced science camp run by Chicago’s Field Museum and Global Kids.12/02/09
By Ben Wolff
Civics Under the Sea: What Happens When Kids Dive in to WhyReef
After building a coral reef on the gaming website Whyville to teach middle school kids about fragile ecosystems, scientists at the Field Museum of Natural History in Chicago decided to damage the reef with overfishing, without telling the kids. Not only did the kids notice the effect on their reef, but they started a movement in Whyville.12/02/09
Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull
In worlds such as Whyville and Second Life, teens are becoming reporters, politicians and community organizers. And they’re taking these lessons offline, too.10/30/09
By Barbara Ray
Selling Museums to a Tough Audience: Teens
Woodrow Wilson National Fellowship Foundation invites museum directors to re-imagine museums in a digital world.10/30/09
Learning at the Edge: Transforming After-School Spaces into Learning Networks
Global Kids takes digital tools to kids’ hang out spaces to help institutions like museums adapt to a changing learning landscape and attract youth.10/30/09
By Ben Wolff














